Display title | Fog of War |
Default sort key | Fog of War |
Page length (in bytes) | 24,786 |
Namespace ID | 0 |
Page ID | 67259 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 19:47, 24 July 2023 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A feature of many strategy games that keeps the player from seeing everything that happens on the game map by limiting his knowledge of "enemy" units and movements to those areas where he has (or has recently had) units of his own. Some games enhance the effect by having a "partial" fog over areas that the player's explored at least once, but without any units in range at the time to observe. |