Display title | Foreboding Architecture |
Default sort key | Foreboding Architecture |
Page length (in bytes) | 10,423 |
Namespace ID | 0 |
Page ID | 106259 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:23, 21 November 2023 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Video game designers love tormenting players with Malevolent Architecture. But beyond filling levels with cool Death Traps, they want to find places for the monsters trying to kill you that will make their sudden attacks on the player the most thrilling. |