Fun with Acronyms/Tabletop Games/Card Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
* The HORSE format consists of alternating rounds of '''H'''old'em, '''O'''maha Hi/Lo, '''R'''azz, 7-card '''S'''tud and 7-card Stud '''E'''ights-or-better. One can't help but feel that the last couple of letters are somewhat forced. There's also HOSE, which is the same but without Razz.

* The HORSE format consists of alternating rounds of '''H'''old'em, '''O'''maha Hi/Lo, '''R'''azz, 7-card '''S'''tud and 7-card Stud '''E'''ights-or-better. One can't help but feel that the last couple of letters are somewhat forced. There's also HOSE, which is the same but without Razz.{{context|reason=MOD: What game is this? Please name it and link back to our work page for it.}}
* ''[[Magic: The Gathering]]'' players have a mnemonic guideline for drafting. Put it all together and it spells BREAD:
* ''[[Magic: The Gathering]]'' players have a mnemonic guideline for drafting. Put it all together and it spells BREAD:
** Bombs -- high efficiency, high effect. good enough to make you throw out any deck building concept you might have had beforehand.
** Bombs -- high efficiency, high effect. good enough to make you throw out any deck building concept you might have had beforehand.
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** and Defense (or Dross) -- whatever's left.
** and Defense (or Dross) -- whatever's left.


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Latest revision as of 12:32, 8 July 2023


Examples of Fun with Acronyms in Card Games include:

  • The HORSE format consists of alternating rounds of Hold'em, Omaha Hi/Lo, Razz, 7-card Stud and 7-card Stud Eights-or-better. One can't help but feel that the last couple of letters are somewhat forced. There's also HOSE, which is the same but without Razz.[context?]
  • Magic: The Gathering players have a mnemonic guideline for drafting. Put it all together and it spells BREAD:
    • Bombs -- high efficiency, high effect. good enough to make you throw out any deck building concept you might have had beforehand.
    • Removal -- cards that remove other cards.
    • Evasion -- creatures that are hard to block (flying, shadow, etc.)
    • Aggression (or [card] Advantage) -- Boring but Practical creatures.
    • and Defense (or Dross) -- whatever's left.