Gran Turismo/Trivia

Everything About Fiction You Never Wanted to Know.


  • Cash Cow Franchise: Sort of. They don't pump the games out for money, but the games tend to be massive sellers.
  • Development Hell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
    • The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, and as a result, took four years to be released.
  • Doing It for the Art: The level of detail they put into it is pretty much mind blowing.
    • Despite a native resolution of 480p, two games on the PlayStation 2 supported 1080i resolution on the PlayStation 2 - GT 4, and Tourist Trophy made by (you guessed it) Polyphony Digital.
    • Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionally raced - is based off an actual racer built by an amateur team for track days.
    • In the first two games, all FWD saloons from the late 90's could be turned into their touring car counterpart from the period.