Display title | Gravity Barrier |
Default sort key | Gravity Barrier |
Page length (in bytes) | 14,663 |
Namespace ID | 0 |
Page ID | 110878 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 01:25, 21 November 2023 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | As video games become more sophisticated, their environments become bigger and more realistic ... but they still aren't as big as all outdoors. A developer can easily limit an indoor environment—buildings have walls. Outdoors, however, there's only so many fences a game-developer can put up before every forest looks like some kind of park. A gravity barrier is either a cliff or slope that's too tall to climb... or a drop that kills the player. |