Henry Hatsworth in the Puzzling Adventure/YMMV: Difference between revisions
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* [[Hell Is That Noise]]: The [[Inescapable Ambush]] theme, which signals the arrival of swarms of [[Goddamned Bats]], and later, [[Demonic Spiders]]. |
* [[Hell Is That Noise]]: The [[Inescapable Ambush]] theme, which signals the arrival of swarms of [[Goddamned Bats]], and later, [[Demonic Spiders]]. |
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* [[Memetic Mutation]]: TEA TIME, MOTHERFUCKAS! |
* [[Memetic Mutation]]: TEA TIME, MOTHERFUCKAS! |
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* [[Squick]]: The sound The Machine makes when it spews garbage blocks into the puzzle screen. It sounds scarily like real vomiting. |
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* [[Surprise Difficulty]]: It's a colourful, cartoonish platformer/puzzle hybrid developed by EA's Casual division. You wouldn't think it would give [[Atlus]] games a run for their money, would you? |
* [[Surprise Difficulty]]: It's a colourful, cartoonish platformer/puzzle hybrid developed by EA's Casual division. You wouldn't think it would give [[Atlus]] games a run for their money, would you? |
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* [[That One Attack]]: The final boss' [[One-Hit Kill]] attacks, especially the second one. |
* [[That One Attack]]: The final boss' [[One-Hit Kill]] attacks, especially the second one. |
Revision as of 14:19, 22 February 2018
- Anticlimax Boss: The boss of world 4; despite his intimidating attack patterns, it's easy to rack up damage by juggling him.
- Breather Level: After 4 or 5 levels in Atlantia and the puzzle realm, that are trully and brutaly Nintendo Hard, not to mention the captain. Level 4-4 goes much smother with a lot of weak enemies that make a return from the early levels that make great fuel for your Super meter.
- Crazy Awesome
- Crowning Music of Awesome: Banson's Aria, Dirty Tricks and Go, Go, Golden Robo Q!. The entire soundtrack is pretty awesome, really.
- Crowning Moment of Awesome For EA, since it had made this awesome soundtrack available for FREE DOWNLOAD at their site! Good Show, EA!
- Demonic Spiders: The skull enemies, particularly the ones with axes. And the dancers.
- Any enemy that returns from the Puzzle as a block can become this, especially the skulls. Skull Enemies are extra bad because they can only be destroyed by other skull blocks. Meaning, once you kill a skull enemy, you'll have to kill two others so you can erase them in Puzzle Mode. If you don't, they'll just hang around until they return...
- Ear Worm: Every song. Especially the puzzle themes, as you'll be hearing them a lot.
- Ensemble Darkhorse: Lance Banson.
- Goddamned Bats: At certain points in the levels, the game swarms you with lots of monsters. And they just keep coming...
- Hell Is That Noise: The Inescapable Ambush theme, which signals the arrival of swarms of Goddamned Bats, and later, Demonic Spiders.
- Memetic Mutation: TEA TIME, MOTHERFUCKAS!
- Squick: The sound The Machine makes when it spews garbage blocks into the puzzle screen. It sounds scarily like real vomiting.
- Surprise Difficulty: It's a colourful, cartoonish platformer/puzzle hybrid developed by EA's Casual division. You wouldn't think it would give Atlus games a run for their money, would you?
- That One Attack: The final boss' One-Hit Kill attacks, especially the second one.
- That One Boss: This game makes a good work of lacking ridiculously easy bosses, but everyone seems to agree that The Captain is the hardest of the bunch.