Information for "Homing Boulders"

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Display titleHoming Boulders
Default sort keyHoming Boulders
Page length (in bytes)14,641
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Page ID36477
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:52, 8 October 2020
Total number of edits13
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In many games which show projectiles, a shortcut often taken by programmers who don't want to bother with complexities such as tracking and physics is to assume that every projectile attack will ultimately "hit" or "miss" its target and dictate this outcome ahead of time, usually with a die roll or Hit Scan trace. Nothing the target can do after that will avoid damage, the projectile follows the target perfectly, often even through obstacles.
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