Display title | Homing Boulders |
Default sort key | Homing Boulders |
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Page ID | 36477 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:52, 8 October 2020 |
Total number of edits | 13 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In many games which show projectiles, a shortcut often taken by programmers who don't want to bother with complexities such as tracking and physics is to assume that every projectile attack will ultimately "hit" or "miss" its target and dictate this outcome ahead of time, usually with a die roll or Hit Scan trace. Nothing the target can do after that will avoid damage, the projectile follows the target perfectly, often even through obstacles. |