Hopeless Boss Fight: Difference between revisions

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(Finch isn't a boss fight as described, removing. Also fixing Metroid examples)
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* Oddjob from ''James Bond 007'' for the Gameboy could not be beat without a special item, ensuring Bond gets dumped in the desert where he can't possibly survive.
* Oddjob from ''James Bond 007'' for the Gameboy could not be beat without a special item, ensuring Bond gets dumped in the desert where he can't possibly survive.
* ''[[Brave Fencer Musashi]]'' has the fight with the super-vambees in the church. They can't be killed by damage, and if they grab you it's [[One-Hit Kill|instant death]]. Fortunately, if you hold out long enough, [[Weakened by the Light|the sunlight kills them]]. There's also a few instances where there's some invincible thing chasing you and all you can do is run - the stone head in the prologue chapter comes to mind, as does one of the forms of the [[Final Boss]].
* ''[[Brave Fencer Musashi]]'' has the fight with the super-vambees in the church. They can't be killed by damage, and if they grab you it's [[One-Hit Kill|instant death]]. Fortunately, if you hold out long enough, [[Weakened by the Light|the sunlight kills them]]. There's also a few instances where there's some invincible thing chasing you and all you can do is run - the stone head in the prologue chapter comes to mind, as does one of the forms of the [[Final Boss]].
* In ''Ys Seven'', there's the first fight with {{spoiler|Scias in Altago Palace where you MUST lose after his HP is at half, since ALL attacks are BLOCKED (0 Damage) from then on ALONG WITH an attack that does 2k+ damage to you.}}
* In ''Ys Seven'', there's the first fight with {{spoiler|Scias in Altago Palace where you MUST lose after his HP is at half, since ALL attacks are BLOCKED (0 Damage) from then on ALONG WITH an attack that does 2k+ damage to you.}}
* In ''[[Pokemon Rumble Blast]]'', {{spoiler|at the end of World 2, you get a Team Battle with one of these. Lampshaded with a Help Sign stating that "things might not always go your way, but sometimes is a good thing." Hurts your pride if you don't read the sign, but is considered a Critical Hit after winning the Charge Battle to reach this zone.}}
* In ''[[Pokemon Rumble Blast]]'', {{spoiler|at the end of World 2, you get a Team Battle with one of these. Lampshaded with a Help Sign stating that "things might not always go your way, but sometimes is a good thing." Hurts your pride if you don't read the sign, but is considered a Critical Hit after winning the Charge Battle to reach this zone.}}
** In ''[[Pokémon Rumble]]'', at the beginning, Rattata notices that the boss door is open and sneaks in. Of course, you can't win with level 28 against 100.
** In ''[[Pokémon Rumble]]'', at the beginning, Rattata notices that the boss door is open and sneaks in. Of course, you can't win with level 28 against 100.
* Downplayed a little with Genichiro, the [[Starter Villain tutorial boss]] in ''[[Sekiro: Shadows Die Twice]], at least the first time you fight him. It is ''technically'' possible - but difficult - for the player to beat him, but even if that happens, [[Gameplay and Story Segregation|Wolf still loses the duel in the following cutscene]], and Genichiro still lops his arm off. But take heart, you'll be able to kick his ass ''twice'' later in the game.
* Argus Finch in ''[[Harry Potter (video game)|Harry Potter and The Philosopher's Stone]]'' (as in, the video game adaptation from 2001). In one part of the game, Harry has to get through the Forbidden Corridor, and has to sneak past Hogwart's grouchy old caretaker to do so. If Finch even ''sees'' Harry here, he'll kick you out of the Corridor and you have to start over. To stay out of his sight, you have to climb over bookshelves and onto ledges while collecting keys needed to open the doors needed to traverse the Corridor (which despite its name, is ''several'' corridors) and the tokens to recharge your Cloak of Invisibility (a limitation on the Cloak that isn't in the books, of course) and you also have to avoid [[Cats Are Mean| Finch's cat]], who can climb onto places its master can't and screeches if it sees Harry. Arguably one of the most frustrating parts of the game, the only competition there being the broom-riding mini-game.
* Downplayed a little with Genichiro, the [[Starter Villain| tutorial boss]] in ''[[Sekiro: Shadows Die Twice]], at least the first time you fight him. It is ''technically'' possible - but difficult - for the player to beat him, but even if that happens, [[Gameplay and Story Segregation| Wolf still loses the duel in the following cutscene]], and Genichiro still lops his arm off. But take heart, you'll be able to kick his ass ''twice'' later in the game.


=== Action Game ===
=== Action Game ===
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* In ''[[Tomb Raider]]: Legend'', the [[Giant Space Flea From Nowhere|"unknown entity"]] is invincible when first encountered in a flashback, and if it touches you, it's [[Game Over]]. Easy to accidentally run the wrong way, too.
* In ''[[Tomb Raider]]: Legend'', the [[Giant Space Flea From Nowhere|"unknown entity"]] is invincible when first encountered in a flashback, and if it touches you, it's [[Game Over]]. Easy to accidentally run the wrong way, too.
* ''[[Metroid]]'' series:
* ''[[Metroid]]'' series:
** In ''[[Metroid|Super Metroid]]'', the eponymous Super Metroid is impossible to harm, and quickly reduces Samus to only 1 hp before it (presumably) [[Mercy Rewarded| recognizes her as the one who rescued it]] in the previous game, and flies away. Until...
** In ''[[Super Metroid]]'', the eponymous Super Metroid is impossible to harm, and quickly reduces Samus to only 1 HP before it (presumably) [[Mercy Rewarded|recognizes her as the one who rescued it]] in the previous game, and flies away. Until...
*** The battle with the Mother Brain begins as a hopeless boss fight, indestructible and using a wicked beam that pins Samus against the wall. After reducing her to 1HP and preparing to fire again, the Super Metroid returns and attacks it (trying to defend the human it views as its mother), draining it into helplessness, then feeds that power into Samus to restore her. The Mother Brain awakens and kills the metroid. An [[Mama Bear|angry Samus]] (and likely an [[Player Punch|angry player]]) then opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.
** The battle with the Mother Brain, which also appears to be a hopeless boss fight; you still have to fight well enough to survive her "uber-attack" (a wickedly powerful beam) at least once, and you have to do enough damage to trigger the cutscene;<ref>If you don't survive the first one, the cutscene will not happen and you just get a standard [[Game Over]]. If you do really well, you can survive this attack multiple times, but the battle remains hopeless until your energy is brought down low enough for the cutscene to take place.</ref> The monster turns invincible and pins Samus against the wall with the massive beam, reducing her to 1 HP; as it prepares to fire again, the Super Metroid returns and attacks it in defense of Samus, draining it into helplessness, then feeds that power into Samus to restore her. However, the Mother Brain reawakens and kills the Metroid, an [[Mama Bear|angry Samus]] (and likely an [[Player Punch|angry player]]) then opens the proverbial can with a new blaster weapon - the Mother Brain's super-beam, which smacks it around like a tetherball.
** Ridley at the beginning of ''Super Metroid'' is also nearly impossible to beat: You can take enough damage (until you are below 30 Energy, more specifically) or hit him 100 times, whichever comes first, since both events cause him to fly away. There's an amusing little twist on this one: if you do manage to hit him enough times, he will drop the Metroid briefly before picking it up, suggesting you at least hurt him.
*** You still have to fight well enough to survive her uber-attack at least once, and you have to do enough damage to trigger the uber-attack (Mother Brain will not use it until she's taken a lot of damage). If you don't survive the first one, the cutscene will not happen and you just get a standard [[Game Over]]. If you do really well, you can survive this attack multiple times, but the battle remains hopeless until your energy has brought down low enough for the cutscene to take place.
** Likewise, at the end of ''[[Metroid Fusion]]'', {{spoiler|you face the Omega Metroid}}, and must let it claw you down to 1 HP, at which point {{spoiler|the erstwhile [[Big Bad]], SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving Samus the chance to absorb it and regain the [[Infinity+1 Sword|Ice Beam]]}}.
** Ridley at the beginning of ''Super Metroid'' is also nearly impossible to beat: You can take enough damage (until you are below 30 Energy, more specifically) or hit him 100 times, whichever comes first, since both events cause him to fly away.
*** There's an amusing little twist on this one: if you do manage to hit him enough times, he will drop the Metroid briefly before picking it up, suggesting you at least hurt him.
** Likewise, at the end of ''Metroid Fusion'', {{spoiler|you face the Omega Metroid}}, and must let it claw you down to 1 HP, at which point {{spoiler|the erstwhile [[Big Bad]], SA-X, attempts to kill the Omega Metroid and is struck down with one blow, giving Samus the chance to absorb it and regain the [[Infinity+1 Sword|Ice Beam]]}}.
* The skeleton on the bridge in ''[[Prince of Persia]] 2''. Eventually the bridge collapses, taking the skeleton with it, and you have to grab onto the ledge to survive, but you lose your sword, and have to make do with a broken sword for several levels.
* The skeleton on the bridge in ''[[Prince of Persia]] 2''. Eventually the bridge collapses, taking the skeleton with it, and you have to grab onto the ledge to survive, but you lose your sword, and have to make do with a broken sword for several levels.
** Later in the game, an invincible flaming sword attacks you. The only winning move is not to play.
** Later in the game, an invincible flaming sword attacks you. The only winning move is not to play.