Horizontal Scrolling Shooter: Difference between revisions

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Complexity varies by having different numbers of layers of parallax and in some cases, transparency effects, such as translucent explosions.
Complexity varies by having different numbers of layers of parallax and in some cases, transparency effects, such as translucent explosions.


Compare [[Vertical Scrolling Shooter]].
Compare [[Vertical Scrolling Shooter]].
{{tropelist}}
{{tropelist}}


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** ''Super Cobra'' (which uses the same engine)
** ''Super Cobra'' (which uses the same engine)
* ''[[Shark Attack]]''
* ''[[Shark Attack]]''
* ''[[Soldner X]]''
* ''[[Söldner-X]]''
* ''[[Stargunner]]''
* ''[[Stargunner]]''
* ''[[Steel Empire (Video Game)|Steel Empire]]''
* ''[[Steel Empire (Video Game)|Steel Empire]]''
* ''[[Steel Saviour]]''
* ''[[Steel Saviour]]''
* ''[[Submarine Attack]]''
* ''[[Submarine Attack]]''
* ''[[Suguri]]''
* ''[[SUGURI]]''
** ''[[Sora]]''
** ''[[Sora]]''
* ''[[Thunder Cross]]'' and sequel
* ''[[Thunder Cross]]'' and sequel
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* ''[[Vacant Ark]]''
* ''[[Vacant Ark]]''
* ''[[Vanguard]]'' (which also had some vertical and diagonal scrolling)
* ''[[Vanguard]]'' (which also had some vertical and diagonal scrolling)
* ''[[Wings of Genesis]]''
* ''[[Wings of Ge.ne.sis]]''
* ''[[Xexyz]]'' (only one in three levels)
* ''[[Xexyz]]'' (only one in three levels)
* ''[[Zero Wing]]''
* ''[[Zero Wing]]''
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{{reflist}}
{{reflist}}
[[Category:index]]
[[Category:index]]
[[Category:Horizontal Scrolling Shooter]]
[[Category:Pages needing more categories]]
[[Category:Pages needing more categories]]
[[Category:{{PAGENAME}}]]

Revision as of 07:33, 11 April 2017

Once a staple of the gaming industry, Horizontal Scrolling Shooter games are rather rare since the latter half of the 1990s.

As the name suggests, the game's playfield constantly scrolls horizontally over the course of a level. The view can either be side-on or top-down, depending on the developer's choice. The most common use of such an engine has been for games with some kind of spacecraft either flying over a landscape or through an installation, with unbreakable obstacles that would kill the player either on contact, or by blocking the craft.

Most such games had the player collect health, lives and weapons as powerups in the levels, although some allowed the player to make purchases with their points between levels.

Complexity varies by having different numbers of layers of parallax and in some cases, transparency effects, such as translucent explosions.

Compare Vertical Scrolling Shooter.

Tropes used in Horizontal Scrolling Shooter include: