Humans Are White: Difference between revisions

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* Most of the art for the [[Used Future]] in the [[After the End|bleak]] game ''[[Warhammer 40000]]'' shows the humans as [[Darker and Edgier|particularly grizzled]] European-types. Leading to a gamer extension of the game's tagline. "In the grim darkness of the far future there is only war" ("And white people"). This could be partially justified by the large amount of hive worlds, where the population would receive little to no sunlight. A few exceptions include:
* Most of the art for the [[Used Future]] in the [[After the End|bleak]] game ''[[Warhammer 40000]]'' shows the humans as [[Darker and Edgier|particularly grizzled]] European-types. Leading to a gamer extension of the game's tagline. "In the grim darkness of the far future there is only war" ("And white people"). This could be partially justified by the large amount of hive worlds, where the population would receive little to no sunlight. A few exceptions include:
** The Salamanders [[Space Marine]] chapter, who are all black-skinned due to [[Unfortunate Implications|gene corruption]]. Note that this black as in the color black, jet black, (like obsidian), not what we call black skin in real life. Whether the unmodified humans of their world are black or white keeps getting retconned back and forth.
** The Salamanders [[Space Marine]] chapter, who are all black-skinned due to [[Unfortunate Implications|gene corruption]]. Note that this black as in the color black, jet black, (like obsidian), not what we call black skin in real life. Whether the unmodified humans of their world are black or white keeps getting retconned back and forth.
** The ''[[Dark Heresy]]'' RPG, where you can roll for your skin tone—aside from the void-born, whose skin-tones range from "porcelain" to "ivory", all origins can have a variety of skin tones and eye colors.
** In ''[[Dark Heresy]]'' you can roll for your skin tone—aside from the void-born (whose skin-tones range from "porcelain" to "ivory" and eyes may be violet), all origins can have a variety of skin tones and eye colors. Later ''[[Warhammer 40,000 Roleplay]]'' series don't bother with generating character looks (if you really care about details, you can look up a specific world).
** In ''[[Rogue Trader]]'' Lady Captain Sun Lee can't hear these complains over the sounds of shuttle bay on her Nihontu.
** Possibly the God Emperor, who is "from the general area where modern Turkey now sits." It's unclear exactly what race he is, however, as he comes from a time ''before'' Turks lived in Anatolia.
** Possibly the God Emperor, who is "from the general area where modern Turkey now sits." It's unclear exactly what race he is, however, as he comes from a time ''before'' Turks lived in Anatolia.
** ''[[Dawn of War]]'' introduces Inquisitor Mordecai Toth, who is black. Perhaps the only explicitly black character in the setting. [[Unfortunate Implication]] in that the novelization implies he was not real but the creation or avatar of a powerful daemon. Meaning the only black person didn't actually exist. This is however only true in the novel, all other sources treat Toth as a real person.
** ''[[Dawn of War]]'' introduces Inquisitor Mordecai Toth, who is black. Perhaps the only explicitly black character in the setting. [[Unfortunate Implication]] in that the novelization implies he was not real but the creation or avatar of a powerful daemon. Meaning the only black person didn't actually exist. This is however only true in the novel, all other sources treat Toth as a real person.
* Cheerily averted in ''[[BattleTech]]''. Black samurai and Asian Scotsmen abound.
* Cheerily averted in ''[[BattleTech]]''. Black samurai and Asian Scotsmen abound.
* The ''[[Vampire: The Masquerade]]'' sourcebooks for [[The Big Easy|New Orleans]], [[Atlanta]], and [[Milwaukee]] feature next to no black characters, even though all three cities have a black majority.
* The ''[[Vampire: The Masquerade]]'' sourcebooks for [[The Big Easy|New Orleans]], [[Atlanta]], and [[Milwaukee]] feature next to no black characters, even though all three cities have a black majority.
* This was (at least during the 1980s) ''the official policy'' of TSR when it came to ''[[Dungeons and Dragons]]'', their reason being, "That's what we have demihumans for." Thankfully this isn't as strong as it once was, with entire sourcebooks having since been written on non-Eurocentric fantasy settings.
* This was (at least during the 1980s) ''the official policy'' of TSR when it came to ''[[Dungeons and Dragons]]'', their reason being, "That's what we have demihumans for." This didn't hold strong for long - ''[[Mystara]]'' and ''[[Birthright]]'' had "thematic" regions, and there were entire non-Eurocentric fantasy settings (such as ''Maztica'' and ''Al-Qadim'') in AD&D2 era.
* Averted in [[Traveller]]. Humans of Terran orgin are as likely to have non-occidental names as occidental ones.
* Averted in ''[[Traveller]]''. Humans of Terran orgin are as likely to have non-occidental names as occidental ones.



== Video Games ==
== Video Games ==