Display title | Hyperspeed Ambush |
Default sort key | Hyperspeed Ambush |
Page length (in bytes) | 15,129 |
Namespace ID | 0 |
Page ID | 29721 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:15, 22 June 2021 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In effect, the inverse of Hyperspeed Escape. Instead of using hyperspeed to escape a bad situation, you use it to cause a bad situation by jumping into the immediate vicinity of your target to take them by surprise. Alternately, you can just lie in wait where you know the enemy will exit hyperspace, and pounce on him before he has time to react. Immediately departing the area as soon as the attack is concluded is fairly common for the jumping-in-to-attack variant, but optional for the defensive lying-in-wait variant. |