Information for "Idiosyncratic Difficulty Levels"

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Display titleIdiosyncratic Difficulty Levels
Default sort keyIdiosyncratic Difficulty Levels
Page length (in bytes)44,350
Namespace ID0
Page ID58247
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page2 (0 redirects; 2 non-redirects)
Page imageRott difficulty easy 3904.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit12:51, 11 April 2018
Total number of edits18
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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Most video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (and possibly Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to Title Drop one of the difficulty settings, typically the hardest one.
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