It's Always Monday: Difference between revisions
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== [[Video Games]] == |
== [[Video Games]] == |
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* ''[[The Sims]]'': The [[Trope Maker]]. In the first |
* ''[[The Sims]]'': The [[Trope Maker]]. In the first entry in the series, time just stood on the same day. The Sims would go to work every day, with no days off. |
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** Only the trope maker for video games - ''[[Pyramids]]'' (mentioned above under Literature) is decades older and goes into more detail. |
** Only the trope maker for video games - ''[[Pyramids]]'' (mentioned above under Literature) is decades older and goes into more detail. |
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Revision as of 08:21, 7 October 2019
It's Always Monday refers to those works of fiction where time just stands still. Similar to a Groundhog Day Loop, but instead of reliving the same events every day, time does not seem to progress at all despite any clocks, calendars or timers.
Often a case of Take Your Time in a video game.
In no way the same as Time Stands Still.
Compare Comic Book Time, Frozen in Time. Can result in an Retro Universe.
A certain lasagna loving cat wouldn't want to live in one of these.
Examples of It's Always Monday include:
Comic Books
- In the comic Zot!, Zot's world is permanently stuck in 1965. On New Year's Eve, the year 1965 ends and the new year is 1965, and nobody notices.
Film
- The Diamond Arm had a song "The Island of Bad Luck" about a tribe suffering from the literal version of this for lack of a proper calendar.
Literature
- Pyramids: Djelibeybi lives the same day repeatedly - people are born, grow old, and die, but nothing ever changes.
Live-Action TV
- M*A*S*H, during its original run on CBS, seemed to suffer from a form of this with a somewhat larger scope: the Korean War only lasted two years, but during the 11 years M*A*S*H was on the air, the 4077th celebrated several Christmases and Thanksgivings, had two commanding officers whose tenures only make sense if they overlap and even had a single episode that spanned an entire year, among other irregularities -- and it all allegedly took place between 1950 and 1952.
Video Games
- The Sims: The Trope Maker. In the first entry in the series, time just stood on the same day. The Sims would go to work every day, with no days off.
- Only the trope maker for video games - Pyramids (mentioned above under Literature) is decades older and goes into more detail.