Jak II/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(Import from TV Tropes TVT:YMMV.JakIIRenegade 2012-07-01, editor history TVTH:YMMV.JakIIRenegade, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 10: Line 10:
** Maybe because [[Fridge Brilliance|the crates were in the same places as the scout fly crates and they use the same model name]] (since Sandover was probably just copied from Jak and Daxter).
** Maybe because [[Fridge Brilliance|the crates were in the same places as the scout fly crates and they use the same model name]] (since Sandover was probably just copied from Jak and Daxter).
* [[High Octane Nightmare Fuel]]: The boulder{{spoiler|/giant spider}} chase sequence in Mar's tomb.
* [[High Octane Nightmare Fuel]]: The boulder{{spoiler|/giant spider}} chase sequence in Mar's tomb.
* [[They Changed It Now It Sucks]]: There are a small number of fans who were not happy with the [[Darker and Edgier]] turn that the series took with this game.
* [[They Changed It, Now It Sucks]]: There are a small number of fans who were not happy with the [[Darker and Edgier]] turn that the series took with this game.


{{reflist}}
{{reflist}}

Revision as of 01:28, 10 January 2014


  • Complete Monster: Metal Kor.
    • The Baron also counts, although he's a just slightly lighter shade of grey than Kor.
  • Even Better Sequel
  • Fake Difficulty: Sure Jak II's more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error -gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors etc.
    • It is entirely possible the game was a bit rushed to meet the release date.
  • Fake Longevity: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.
  • Fridge Brilliance: In the part of the game where you storm the palace, and when you leave the small conference room near the baron's throne room, ever wonder why you're greeted with a turret stationed outside? Simple--the Baron uses that to assassinate his rival diplomats when they leave!
  • Good Bad Bugs: There is an interesting "glitch" where if you remove the disc during the opening cutscene, and hold a shoulder button when you reinsert it, the game pops you up in a near-fully programmed Sandover Village (although you have to select "Restart Mission" in order to move around)--however, the game has large empty void in place of the Forbidden Forest, Sentinel Beach and Fire Canyon. This "glitch" was intentional, by the way--why else would you find Krimzon Guard crates full of Dark Eco laying around for the taking?
  • High Octane Nightmare Fuel: The boulder/giant spider chase sequence in Mar's tomb.
  • They Changed It, Now It Sucks: There are a small number of fans who were not happy with the Darker and Edgier turn that the series took with this game.