Koosh Bomb: Difference between revisions

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This effect can also be used to accentuate any heavy or significant impact, such as a blow to the head. See also [[Hit Flash]].
This effect can also be used to accentuate any heavy or significant impact, such as a blow to the head. See also [[Hit Flash]].


In [[Real Life]], of course, it's possible to achieve [http://shock.military.com/Shock/images.do?page=42&displayContent=48316 an explosion which simulates this effect.] Only, usually, not as colorful as in the cartoons.
In [[Real Life]], of course, it's possible to achieve [http://shock.military.com/Shock/images.do?page=42&displayContent=48316 an explosion which simulates this effect.]{{Dead link}} Only, usually, not as colorful as in the cartoons.


If you don't know what a Koosh Ball is, basically it's a ball of rubber spaghetti used as a safer alternative to rubber balls when soft impacts are desired and bouncing is not. "Koosh" represents the sound effect the thing makes when it hits a surface.
If you don't know what a Koosh Ball is, basically it's a ball of rubber spaghetti used as a safer alternative to rubber balls when soft impacts are desired and bouncing is not. "Koosh" represents the sound effect the thing makes when it hits a surface.
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* The cel-shaded ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' draws its explosions something like this, although the aftereffect of stylized curly smoke is more prominent.
* The cel-shaded ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' draws its explosions something like this, although the aftereffect of stylized curly smoke is more prominent.
* Used as an impact effect in the ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' series whenever any character gets hit.
* Used as an impact effect in the ''[[Donkey Kong Country (video game)|Donkey Kong Country]]'' series whenever any character gets hit.
* ''[[Super Mario Bros 2]]'' has this for its explosions, with BOMB written in the center of it.
* ''[[Super Mario Bros. 2]]'' has this for its explosions, with BOMB written in the center of it.
* The game it's based on, ''[[Doki Doki Panic]]'', has this too, but with BOM written in the center.
* The game it's based on, ''[[Doki Doki Panic]]'', has this too, but with BOM written in the center.
* The NES puzzle game ''Kickle Cubicle'' did this too when the bomb enemy "Sparky" explodes.
* The NES puzzle game ''Kickle Cubicle'' did this too when the bomb enemy "Sparky" explodes.

Latest revision as of 20:27, 17 September 2018

Ooooh, Ahhhhh!

This is your standard Limited Animation method of drawing an explosion: as a spikey ball. Usually several such, concentric and multi-colored. Expect some smoke too.

This effect can also be used to accentuate any heavy or significant impact, such as a blow to the head. See also Hit Flash.

In Real Life, of course, it's possible to achieve an explosion which simulates this effect. [dead link] Only, usually, not as colorful as in the cartoons.

If you don't know what a Koosh Ball is, basically it's a ball of rubber spaghetti used as a safer alternative to rubber balls when soft impacts are desired and bouncing is not. "Koosh" represents the sound effect the thing makes when it hits a surface.

Examples of Koosh Bomb include:


Film

Video Games

  • The Kirby series almost always draws explosions like this.
  • Shows up in Mech Commander, surprisingly enough.
  • Super Smash Brothers does this.
  • The cel-shaded The Legend of Zelda the Wind Waker draws its explosions something like this, although the aftereffect of stylized curly smoke is more prominent.
  • Used as an impact effect in the Donkey Kong Country series whenever any character gets hit.
  • Super Mario Bros. 2 has this for its explosions, with BOMB written in the center of it.
  • The game it's based on, Doki Doki Panic, has this too, but with BOM written in the center.
  • The NES puzzle game Kickle Cubicle did this too when the bomb enemy "Sparky" explodes.

Western Animation

Real Life

  • Fireworks displays may be viewed as an attempt to invoke this look.