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** Holy slayers (assassins) in ''Al-Qadim'' sometimes use a "Blade of Forgetfulness": everyone seeing it swung in a certain pattern suffers a complete memory lapse regarding everything that just happened and is about to happen (up to 3 rounds before and after). Not too hard to guess what sort of events tend to be forgotten this way, is it? Those attacked with such swords are very likely to shake off this effect, but usually this doesn't matter anymore.
** Holy slayers (assassins) in ''Al-Qadim'' sometimes use a "Blade of Forgetfulness": everyone seeing it swung in a certain pattern suffers a complete memory lapse regarding everything that just happened and is about to happen (up to 3 rounds before and after). Not too hard to guess what sort of events tend to be forgotten this way, is it? Those attacked with such swords are very likely to shake off this effect, but usually this doesn't matter anymore.
** The Shadow that transports people, things and beings too monstrous to fall under the people category from undefined fantasy worlds to Earth in the ''Urban Arcana'' setting for [[D20 Modern]] as a side-effect also strips their memories of any details of those worlds - in effect, they know ''who'' they are, but not where they come from beyond Standard Fantasy Setting.
** The Shadow that transports people, things and beings too monstrous to fall under the people category from undefined fantasy worlds to Earth in the ''Urban Arcana'' setting for [[D20 Modern]] as a side-effect also strips their memories of any details of those worlds - in effect, they know ''who'' they are, but not where they come from beyond Standard Fantasy Setting.
** In the 5th Edition of ''[[Ravenloft]]'' setting, the illithids of Bluetspur will often abduct travelers in their domain to perform horrid mental and surgical experiments. Some die as a result, others are eaten or enslaved, but some are released after their memories of their captivity is purged. (Why? With illithids' [[Blue and Orange Morality]], it is impossible to tell.) Such victims might often discover "Dark Gifts" that they didn't have before (minor powers with a dark theme, like say, darkvision) but occasionally, these memories might slowly return, the victims having nightmares of being held captive in a cell, [[Strapped to An Operating Table]], witnessing the gruesome fate of another prisoner, and so on. Naturally, this is useful as a plot hook for PCs if the campaign has more to do with Bluetspur.
* In ''[[GURPS]]'' Black Ops, the agents of "The Company" have a drug they can slip to someone who has Seen Too Much. They get what seems to be a nasty one-week case of flu, and forget what happened right before getting drugged. The Infinity Patrol from GURPS Time Travel have Eraser, which fits this trope even better—the drugged person blacks out for a bit, and wakes up without memory of the time immediately preceding the drugging. Both of these are Type 2; in Black Ops the existence of aliens and monsters must be kept secret, and the Infinity Patrol cannot let anyone know that parallel universes exist.
* In ''[[GURPS]]'' Black Ops, the agents of "The Company" have a drug they can slip to someone who has Seen Too Much. They get what seems to be a nasty one-week case of flu, and forget what happened right before getting drugged. The Infinity Patrol from GURPS Time Travel have Eraser, which fits this trope even better—the drugged person blacks out for a bit, and wakes up without memory of the time immediately preceding the drugging. Both of these are Type 2; in Black Ops the existence of aliens and monsters must be kept secret, and the Infinity Patrol cannot let anyone know that parallel universes exist.
* In ''[[Magic: The Gathering|Magic the Gathering]]'', [http://magiccards.info/wwk/en/31.html Jace, the Mind Sculptor]'s ultimate ability wipes its targets' minds clean of all their spells, deleting their decks and blocking access to their hands.
* In ''[[Magic: The Gathering|Magic the Gathering]]'', [http://magiccards.info/wwk/en/31.html Jace, the Mind Sculptor]'s ultimate ability wipes its targets' minds clean of all their spells, deleting their decks and blocking access to their hands.



== Theater ==
== Theater ==