Luigi's Mansion: Difference between revisions
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** Subverted in the PAL version, however. |
** Subverted in the PAL version, however. |
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* [[Breath Weapon]]: Mr. Lugg's fireballs. |
* [[Breath Weapon]]: Mr. Lugg's fireballs. |
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* [[Call Back]]: In order to make Melody appear in the Music Room, Luigi must first strike all the instruments except the piano; doing so causes them to start playing the theme music from the original ''[[Super Mario Bros]]''. Melody then plays either the underwater theme from the same game or the theme from ''[[Super Mario Bros 3]]''; the player must identify the song in order to fight her. |
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* [[Camera Screw]]: Part of what makes Boolossus so difficult is that once it's down to just a few Boos, the camera will inexplicably move in much closer to Luigi, making it very difficult to see incoming Boos before they swoop in to attack. |
* [[Camera Screw]]: Part of what makes Boolossus so difficult is that once it's down to just a few Boos, the camera will inexplicably move in much closer to Luigi, making it very difficult to see incoming Boos before they swoop in to attack. |
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* [[Characterization Marches On]]: This was one of the first games to depict Luigi as being phobic, and his fear has since [[Divergent Character Evolution|become his most distinguishing trait]]. |
* [[Characterization Marches On]]: This was one of the first games to depict Luigi as being phobic, and his fear has since [[Divergent Character Evolution|become his most distinguishing trait]]. |