Mario & Luigi: Dream Team

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Revision as of 22:43, 26 August 2019 by RabidTanker (talk | contribs)

This is the fourth game for the Mario & Luigi series and also the first amongst them to be released on the Nintendo 3DS.

Invited to a luxurious island resort, Mario and company board a blimp to Pi'illo Island; however the cruise takes a dark turn after a mysterious pillow appears and a malevolent spirit picks a fight with Mario.

Tropes used in Mario & Luigi: Dream Team include:
  • Advancing Boss of Doom: Most of the regular bosses in this game have an attack where they chase the heroes into the foreground and continually attack them until they tire themselves out or they run into something.
  • Keystone Army: Defeat every Dreamcap Captain on the battlefield will cause the remaining Dreamcaps to huddle in fear and eventually retreat instead of attacking.
  • Rank Up: While their actually ranks are still the same as they were in the last game, Private Goomp, Corporal Paraplonk, and Sergeant Guy were promoted to being one of Bowser's elite minions.
  • Training Boss: The first battle of the game pits Mario against Antasma, one of the main villains. Despite his prominence, Antasma is incapable of dealing any damage and this fight is essentially an opportunity to get used to the jumping mechanics.
  • Zerg Rush: A lot of enemies in the Dream World will launch an attack against Mario by charging towards him in a group or attacking in quick succession as opposed to the genre's standard of everyone taking a turn to individually strike somebody.


Category:Nintendo]]