Display title | Meaningless Lives |
Default sort key | Meaningless Lives |
Page length (in bytes) | 26,520 |
Namespace ID | 0 |
Page ID | 84608 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 20:32, 1 September 2023 |
Total number of edits | 18 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In the beginning, there were Nintendo Hard games which you had to finish in a single sitting. To make these games more fair, creators implemented "lives" so that you wouldn't have to start all the way at the beginning of the game if you failed—only when you ran out of lives. It was a good idea, and it added an extra element of strategy to the game as it made characters collect these extra lives along the way to save them up for the harder levels near the end of the game. |