Never the Selves Shall Meet: Difference between revisions
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* Played with in ''[[Genius: The Transgression]]''. Interacting with your younger self is relatively safe compared to all the other stupid things you can do during a time-travel jaunt. However, going back in time to the same moment twice and coming into contact with your own time-traveling self is an excellent way to drive yourself all sorts of crazy—when the game describes an act as "about the stupidest thing you can do without a death ray and a bottle of tequila," you ''know'' it's a bad idea. It also [[Gameplay and Story Integration|handily prevents]] a [[Me's a Crowd|"army of temporal duplicates"]] scenario from coming to pass. |
* Played with in ''[[Genius: The Transgression]]''. Interacting with your younger self is relatively safe compared to all the other stupid things you can do during a time-travel jaunt. However, going back in time to the same moment twice and coming into contact with your own time-traveling self is an excellent way to drive yourself all sorts of crazy—when the game describes an act as "about the stupidest thing you can do without a death ray and a bottle of tequila," you ''know'' it's a bad idea. It also [[Gameplay and Story Integration|handily prevents]] a [[Me's a Crowd|"army of temporal duplicates"]] scenario from coming to pass. |
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* In the obscure [[Dungeons & Dragons]] second edition [[Splatbook]] ''Chronomancer'', this is in effect for anyone who travels to a time period even close to when they already exist (either from their natural life or other time travel jaunts). Various forms of [[Clock Roaches]] will attempt to force a time traveler into a temporal frame they didn't previously exist in, some rather destructive. Eventually, should they avoid all those, a [[Timey-Wimey Ball]] will automatically force the offending time traveler to a point forward where it's no longer an issue. |
* In the obscure [[Dungeons & Dragons]] second edition [[Splatbook]] ''Chronomancer'', this is in effect for anyone who travels to a time period even close to when they already exist (either from their natural life or other time travel jaunts). Various forms of [[Clock Roaches]] will attempt to force a time traveler into a temporal frame they didn't previously exist in, some rather destructive. Eventually, should they avoid all those, a [[Timey-Wimey Ball]] will automatically force the offending time traveler to a point forward where it's no longer an issue. |
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** Played with regarding the phane, a [[Eldritch Abomination| type of abomination]] detailed in the 2nd Edition's ''Epic Level Handbook''. A phane can use a unique spell-like ability where it summons a "past time duplicate" of one of its foes, a younger version created from the foe's past self which is under the phane's control. Should this past self be killed, it does not harm the original, seeing as this is, in effect, the victim's past self from an [[Alternate Reality]]. However, the victim does not necessarily know that, and if witnessing the ability for the first time, seeing his past self die can cause quite a shock, leaving him shaken for a few combat rounds, not a good situation to be in when facing an enemy this powerful. |
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* ''[[Continuum]]'' not only [[Inverted Trope|inverts this]], but expects this will happen and has rules (both etiquette and mechanical) on how to handle such an event (dubbed a "Gemini incident"). Remember to respect your elders. |
* ''[[Continuum]]'' not only [[Inverted Trope|inverts this]], but expects this will happen and has rules (both etiquette and mechanical) on how to handle such an event (dubbed a "Gemini incident"). Remember to respect your elders. |
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* ''[[Magic: The Gathering]]'' has rules in place to partially enforce the alternate-universes version of this, although whether the time-travel version is also enforced depends on whether you're a legendary creature or a planeswalker: |
* ''[[Magic: The Gathering]]'' has rules in place to partially enforce the alternate-universes version of this, although whether the time-travel version is also enforced depends on whether you're a legendary creature or a planeswalker: |