Display title | No Flow in CGI |
Default sort key | No Flow in CGI |
Page length (in bytes) | 32,994 |
Namespace ID | 0 |
Page ID | 171871 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Ilikecomputers (talk | contribs) |
Date of latest edit | 20:02, 12 May 2023 |
Total number of edits | 21 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In old or low-budget CGI, the characters will never wear loose garments, have long hair or include anything that might flow or rustle in wind or when moving. This was the case because early CGI software and hardware limitations made anything other than clunky, Uncanny Valley inspiring graphics impossible. These technical limits and costs are slowly being pushed back, but it's still hard and costly to simulate. |