Information for "Non-Combatant Immunity"

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Display titleNon-Combatant Immunity
Default sort keyNon-Combatant Immunity
Page length (in bytes)4,760
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Page ID34854
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page1
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit19:12, 5 November 2023
Total number of edits8
Recent number of edits (within past 180 days)0
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When video games don't start you off armed, they equip the player before they meet an enemy who can kill them. This is reasonable, since no one wants to fight a battle they not only can't win, but can't even fight. However, it does make it obvious when you can expect your first fight, since if you see a pistol lying on the floor in front of a closed door, you know you'll have to use it. Also occurs at the end of a No-Gear Level segment. When you get your inventory back, you know it's because you'll have to start relying on it again.
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