Display title | Notice This |
Default sort key | Notice This |
Page length (in bytes) | 40,950 |
Namespace ID | 0 |
Page ID | 125058 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HeneryVII (talk | contribs) |
Date of latest edit | 12:59, 23 May 2023 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Video Games are hard. Thankfully (and contrary to common wisdom) game developers would rather they be fun. One area in which players tend to suffer is finding items on the screen, especially if a game is all in brown palettes, scaled to realistic proportions, or full of so many dang colors/foliage/visual distractions. |