Information for "Planet Heck"

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Display titlePlanet Heck
Default sort keyPlanet Heck
Page length (in bytes)20,887
Namespace ID0
Page ID147645
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)
Page imageEwj-snes-evil.png

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:49, 8 October 2020
Total number of edits10
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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The infernal realm is often by definition unconquerable and inescapable. This doesn't sit well with videogame designers, who abhor not being able to shoot up things that look like they need shooting up. Consequently gamers are occasionally treated to going to Hell, killing everything, and coming back out. This is possibly the ultimate logical conclusion to the Rule of Cool, or the Sorting Algorithm of Evil going off the scale.
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