Play the Game, Skip the Story/Quotes: Difference between revisions
Content added Content deleted
Looney Toons (talk | contribs) m (removed Category:Play the Game Skip the Story; added Category:Play the Game, Skip the Story using HotCat) |
Looney Toons (talk | contribs) (embedded equals signs) |
||
Line 8: | Line 8: | ||
{{quote|''[[Twenty Minutes Into the Future|The year is 2048]]. In a post apocalyptic galaxy run by giant corporations, you are a cybernetically-enhanced [[Space Marine]] with [[Easy Amnesia|no memory of his past]]. Are YOU the chosen one foretold by prophecy? Do YOU have the strength to survive... [[Tic-tac-toe|Tic! Tac! DOOM!]]!''|'''Bob Bell''' summarises [[Tic-tac-toe]] in ''[[Sam and Max]]: Bright Side of The Moon''}} |
{{quote|''[[Twenty Minutes Into the Future|The year is 2048]]. In a post apocalyptic galaxy run by giant corporations, you are a cybernetically-enhanced [[Space Marine]] with [[Easy Amnesia|no memory of his past]]. Are YOU the chosen one foretold by prophecy? Do YOU have the strength to survive... [[Tic-tac-toe|Tic! Tac! DOOM!]]!''|'''Bob Bell''' summarises [[Tic-tac-toe]] in ''[[Sam and Max]]: Bright Side of The Moon''}} |
||
{{quote|''Don't you hate it when good game designers are convinced that they're good writers, too?''|[http://www.shamusyoung.com/twentysidedtale/?p=8883&cpage=1#comment-162743 Blog comment], on ''[[Fable]]''}} |
{{quote|''Don't you hate it when good game designers are convinced that they're good writers, too?''|[http://www.shamusyoung.com/twentysidedtale/?p{{=}}8883&cpage{{=}}1#comment-162743 Blog comment], on ''[[Fable]]''}} |
||
{{quote|''Read my lips: Computer games tell stories. That's what they're for.''|'''[[Marathon Trilogy|Greg Kirkpatrick]]''', [http://groups.google.com/group/alt.games.marathon/browse_thread/thread/f10558ec180dfa65/7aafdd9091c7c009#7aafdd9091c7c009 Usenet post]}} |
{{quote|''Read my lips: Computer games tell stories. That's what they're for.''|'''[[Marathon Trilogy|Greg Kirkpatrick]]''', [http://groups.google.com/group/alt.games.marathon/browse_thread/thread/f10558ec180dfa65/7aafdd9091c7c009#7aafdd9091c7c009 Usenet post]}} |
Revision as of 23:54, 12 February 2015
Anyway, this all kicks off a story of some kind along the lines of an evil ninja clan unleashing demons upon the Earth and the CIA deciding that one solitary ninja is a much more hopeful prospect than, say, a tactical nuclear strike, but frankly, fuck you if you want a story; here's your story: demons over there, kill they ass!
—Zero Punctuation review of Ninja Gaiden II.
|
Some intellectuals struggle with the dichotomy between narrative and interactivity. Game designers are first and foremost creators of enjoyable game environments. They are storytellers only when this secondary activity facilitates the player's intuitive interaction with the game's rules.
—Daniel Cook, "Evolutionary Design".
|
The year is 2048. In a post apocalyptic galaxy run by giant corporations, you are a cybernetically-enhanced Space Marine with no memory of his past. Are YOU the chosen one foretold by prophecy? Do YOU have the strength to survive... Tic! Tac! DOOM!!
—Bob Bell summarises Tic-tac-toe in Sam and Max: Bright Side of The Moon
|
Don't you hate it when good game designers are convinced that they're good writers, too?
—Blog comment, on Fable
|
Read my lips: Computer games tell stories. That's what they're for.
|