Display title | Power-Up Magnet |
Default sort key | Power-Up Magnet |
Page length (in bytes) | 6,111 |
Namespace ID | 0 |
Page ID | 172337 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | HeneryVII (talk | contribs) |
Date of latest edit | 21:09, 25 February 2023 |
Total number of edits | 11 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Stuff dropped from enemies and items in games, whether money, health, Power Ups,[1] or other things, can be invaluable. But getting to them isn't always easy, as they often appear out of reach (especially if dropped by an enemy hit with a ranged weapon), forcing you to go out of your way to get them, or right into a group of enemies to get them. These problems are compounded if the dropped items tend to scatter. Enter this trope, which is the ability to draw power ups to the player character from far away. Even if the range is limited, it just means you have to get a little closer to grab them instead of being practically right next to them. |