Scarab of Ra: Difference between revisions
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A turn-based, first-person [[Roguelike]] that visually resembles ''[[Maze War (Video Game)|Maze War]],'' set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software. |
A turn-based, first-person [[Roguelike]] that visually resembles ''[[Maze War (Video Game)|Maze War]],'' set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software. |
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Revision as of 23:32, 9 December 2013
A turn-based, first-person Roguelike that visually resembles Maze War, set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software.
This game contains examples of:
- Adventurer Archaeologist (Subverted; you are a "lowly undergraduate student in Archaeology")
- Captain Ersatz ("Intrepid archaeologist, professor, explorer, and adventurer Mississippi Smith")
- Egyptian Mythology
- Everythings Better With Monkeys
- Gotta Catch Them All (The three sacred relics of Ra)
- Heal Thyself (First aid kits)
- Hint System
- Hints Are for Losers: The game actively tell you not to use it.
- Implacable Man (Mummies)
- Infinite Flashlight (Averted; your lantern needs oil)
- Interchangeable Antimatter Keys
- Instant Sedation
- Lampshade Hanging (You can use a plank to cross a trap and then safely retrieve the plank before stepping off it; the game explains that "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow")
- Locked Door
- Mono Gender Monsters (Lionesses)
- Mummy
- Nightmare Fuel (Mummies)
- Night Vision Goggles (Nightglasses)
- No Animals Were Harmed (You can find tranquilizer guns, but no conventional firearms)
- Randomly Generated Levels
- Technical Pacifist (There's no killing the animals, but you can permanently immobilize them in nets)
- Wallet of Holding (Semi-averted; gold weighs you down, but you can magically bank it from certain locations within the pyramid)
- Whip It Good (Averted; the bullwhip frightens animals but can't injure them)
- Wizard Needs Food Badly