Screen Shake/Playing With

Everything About Fiction You Never Wanted to Know.


  • Basic Trope: The screen and/or set is shaken to let the audience know something's going on.
  • Played Straight: On an episode of Space Trek, the ship is hit, causing it to shake and everyone to scramble for their battle stations.
  • Exaggerated: The shaking is so bad that Captain Glick falls out of his chair, and lots of people come to Dr. Kennedy for some nasty injuries even before the actual battle.
  • Justified: Can be caused by just about any Negative Space Wedgie, so long as said wedgie would cause an impact on the ship or the time-space continuum.
  • Inverted: The ship causes the space scenery around it to shake as it goes through.
  • Subverted: The ship is impacted, but does not shake.
  • Double Subverted: But as the ship is barraged by more Applied Phlebotinum/asteroids/what have you, the shaking commences.
  • Deconstructed:
  • Reconstructed:
  • Parodied: The entire crew comes to expect this to happen so frequently (i.e. at least Once an Episode) that they wear suction cups or duct tape on the soles of their shoes, and everything is bolted to the floor.
    • The ship starts shaking and the alarms start going off. Everyone is so used to this that they just look up briefly and go back to reading magazines/eating/whatever.
  • Lampshaded: "Caaaaappttaaaaiiinnn, weeee'rrrreee shaaaaaakkiiiiinnnnggggg!"
  • Averted: The ship does not shake, either because no Negative Space Wedgie is given to it, or it doesn't affect the ship that way.
  • Enforced: We need to create drama and show that something is happening.
  • Zig Zagged: Some NSWs cause the ship to shake, others don't.
  • Invoked: The Foreheadians launch an attack on the ship.
  • Defied: The writers feel this is Cliché and so find a different way of creating drama and action sequences.
  • Discussed: "Why would a spaceship shake so much like that?"
  • Conversed: "The writers want to show us that something's happening. It must be big, 'cause Capt. Glick fell out of his chair!"
  • Played For Laughs: Someone falls suggestively on top of someone else.
  • Played For Drama: The shaking sets the mood and leads into an action sequence.