Display title | Sequel Difficulty Spike |
Default sort key | Sequel Difficulty Spike |
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Date of page creation | 21:27, 1 November 2013 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | In a video game series, there's usually expected to be a rough increase of difficulty as the series goes on, as to challenge the fans of the original. However, in some cases, this difficulty increase will be a lot harsher than expected, and will send a game series straight into Nintendo Hard or (if something has gone terribly wrong) Platform Hell. Often, this happens with the second game, which becomes the black sheep of the series when the difficulty level of the third game goes to roughly the same level as the first, and it's quite likely to happen when a game receives a Mission Pack Sequel (because difficulty and level design change is usually the only change made). On the other hand, some difficult series can just go straight up when it comes to difficult as the series goes on, such as Platform Hell and Bullet Hell games (Kaizo Mario World and Super Mario World hacks being good examples), or games like Ghosts N Goblins which started Nintendo Hard, and where the only direction to go for difficulty is up. |