Sly 2: Band of Thieves/YMMV

Everything About Fiction You Never Wanted to Know.



These things about Sly 2: Band of Thieves are subjective - not everyone will agree with all of them.

  • Crowning Music of Awesome: Courtesy of Peter McConnell.
  • Ear Worm: Sly in Paris.
  • Even Better Sequel: The game has had better reception than the first game.
  • Fridge Brilliance: At first, when Arpeggio shows that he didn't use Clockwerk's brain for anything, you think he just had it to have it. But, when you realize that Clockwerk never came back online, you wonder why? The answer, Arpeggio tampered with the brain so that he could make his evil scheme work.
  • Fridge Logic: Murray has to disguise himself as a moose guard in order to get some information from the other guards. He accomplishes this by wearing a taxidermied moose head. A taxidermied moose head that looks exactly like the not-dead guards. In his Let's Play, Kite Ryagara meditates on this briefly before coming to the conclusion that lumberjacks are snooker loopy.
    • Episode 7 has a mission that calls upon Sly's pickpocketing skills to retrieve dental radio transmitters from sleeping bears (while they're yawning). How does he do such a delicate task with a huge cane, and such that he doesn't wake the bears?
    • Episode 1's first pickpocket mission. In order to access the spotlight guns room you have to pick pocket 6 special fragile keys, to slow down the ceiling fans. Being as not many thieves would even think to use the fans to get to the chandelier one has to wonder how much trouble is it really worth to make sure no one touches your thermostat?
  • Growing the Beard: The first game was a good if somewhat by-the-numbers platformer. The second game added the ability to play as Bentley and THE MURRAY, and removed Sly's One-Hit-Point Wonder status.
  • He's Just Hiding: Some fans insist this about Arpeggio.
  • Magnificent Bitch: Neyla.
  • Player Punch: Bentley being crushed by Clock-La's closing beak and rendering him in a wheelchair; particularly because the last action you get to do before the ending cutscenes is getting Bentley to grab the Hate Chip.
  • That One Level: The Contessa's Levels (Episode 4 and Episode 5) are a real pain-in-the-neck. You spend the first three missions as weak techno-wizard Bentley -- before you can spring Sly. With the exception of getting Murray out, Sly's missions are long and painful. At least the Operation: Trojan Tank is not as Nintendo Hard as the rest of the level.
    • The Water Bug mission in Episode 3. Once you know where all the pools of water are, it's a lot easier but it essentially turns the jungle into a maze for first time players.
  • Tough Act to Follow: Honor Among Thieves and Thieves in Time didn't improve from this game.