Sonic the Hedgehog (2006 video game)/Heartwarming

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From the game proper

  • Sonic and Elise's reuinion, just before he fights the Egg Wyvern.
  • when Elise revives Sonic.
    • ... which is followed by a heartfelt thanks from Sonic.
  • The final cutscene, After Elise blows the flame out, supposedly guaranteeing that they would never have met and won't have any memory of each other whatsoever, then Sonic arrives to the festival we see at the beginning of the game, when she causes a wind to go past Elise, she shows a sign that she might still remember Sonic afterall.
    • ... which is followed by a shot of Sonic smiling down at Elise from afar, giving us the freedom to believe that Sonic remembers Elise too.

From the Let's Play by pokecapn's posse

  • Near the end, when Pokecapn really cannot withstand this game anymore, the other goons take over until he decides that he can, assigning themselves characters. Pretty much summed up with KFJ's exclamation of "Aah, teamwork!"
  • From the determinator entry: "They keep persevering even in the face of That One Level, Sanity Slippage, and near-impossible-to-surmount brick walls like End of the World. Truly, the last video "Rest easy, heroes" is well-named."
    • In the last episode, one of them contemplates quitting if they can't finish That One Level in their next two tries. What follows is three voices simultaneously yelling "No!"
  • Heartwarming in Hindsight: With knowledge of this LP, their newer Let's Play of Sonic Colors becomes way more heartwarming than it has right to be. Angrish and serial cursing have been replaced with joyous laughter and declarations of "This game is so good!"
  • When the game is finally over, the four remaining members of the group read through the end credits in order to find out whose "fault" the game was. Many vocal critics of the game tend to be irrational when talking about it, bashing every little aspect and calling for the heads of everyone working at Sonic Team or Sega in general, but the gang makes an honest effort to discern between those who should and shouldn't be blamed for the poor quality of the game, and they even pity the team members who had to make tough decisions and deal with pressure from those who were truly at fault during production. It also showed that the "healing" had already begun; despite all the angry shouting and apparent Sanity Slippage during their playtime, the crew were all still friends and able to make rational judgements without lashing out, which is more than you can say for most internet Sonic fans.
 

  So we can basically say that about 80% of the staff on this game are good people, and they did good work.