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The Red Mage: Difference between revisions

→‎Tabletop RPG: D&D Gestalt.
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** In [[Dungeons and Dragons|4th edition]] it is possible to make this. The Artificer is a leader, the wizard is a controller... combine the two and you have the potential for +5 in melee and ranged attacks, AND healing (though more limited than the straight-up Artificer... does that class qualify alone?)
*** Hybrid or multiclass Swordmage/Artificer gets you even more stabbing, and the Swordmage bit lets you teleport everywhere imaginable whilst shielding your party from an enemy. Also works well with Wizard, but Defender/Leader is a good combination.
** The optional gestalt rules in 3e allow for a player to make a character who excels at both arcane and divine magic. This is done by combining two normal classes so that the result is strictly better than either of them. The same mechanism allows for combining magic and psionics as well as casting and physical fighting.
* [[Warhammer Fantasy Battle]] has a few of these if a given book has more than one set of spells, or said character can choose from all of the core Lores. Most obvious are the Grey Seers of the Skaven, who are privied to taking spells from both Lores in the Armybook, whereas the Warlock Enginseer can only select spells from the Lore of Ruin and the Plague Priest can only select spells from the Lore of Plague. Note that due to how you select spells (rolling a dice and consulting the chart) selecting from multiple books means that you have a smaller chance of landing on the spell you want, while concentrating on one book means that you'll not only gain more spells from the book, but also stand a higher chance of getting the stuff you want. The Game system innately penalizes players trying to go [[Red Mage]].
** Then there's Kairos Fateweaver, a Greater Daemon who can theoretically know spells from all eight Lores. At once. [[Multiple Head Case|Four lores per head]].
* Neo-Mages in [[Age of Aquarius]]. Normally a mage believes in some kind of spirits and derives his power from them, be it Goetic demons for [[Hermetic Magic]], Norse gods for Rune Magic, nature spirits for shamanism, etc. But you can believe in a [[Fantasy Kitchen Sink]] world and be able to use spells from all traditions. The drawback? You only get the most basic spells and abilities.
* Made extremely simple in [[Legend Game System|Legend]]. Each class has three "tracks", or sets of abilities. To multiclass you simply replace one track with a track from another class. An appropriate Red Mage build is Tactician with Tactical Insight swapped out for Shaman spellcasting, and maybe the player's choice of a combat track from one of the warrior classes.
 
 
== [[Video Games]] ==
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