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== Non-Video Games ==
 
=== Literature ===
* The Magician's Nephew, the (chronologically) first book of ''[[The Chronicles of Narnia]]'', has the 'Wood Between Worlds'. Put on one ring in Earth, Narnia, or Charn (and presumably many others) and you get magicked to a forest filled with ponds. Stand in one of the ponds and put on a second ring, and you get transported to the corresponding universe.
 
=== Live-Action TV ===
* Hikari Photo Studio in ''[[Kamen Rider Decade]]''. However, the way Tsukasa and company go to different worlds relies on pulling some chains, though sometimes other methods are used, for example, the way they entered Den-O's world was that Tsukasa and Yuusuke gave each other a high five.
** Plus, they can't really select a world it seems, as random chains open different worlds, the same chains used to open some worlds open others (making them inconsistent) and also, the different methods as mentioned above.
 
=== Tabletop Games ===
* ''[[Planescape]]'' has Sigil, connected via portals with pretty much all the Multiverse. Also, the top (i.e. immediately accessible with non-specific planeshifting) layer of Abyss is called The Plain of Infinite Portals - it's riddled with portals to the innumerable deeper layers.
 
=== Real Life ===
* [[Disney Theme Parks]]: Central Plaza, located at the end of Main Street, USA in both Disneyland and Disneyworld, connects directly to the four major themed "lands"--[[Jungle Japes|Adventureland]], [[The Wild West|Frontierland]], [[Magicant|Fantasyland]], and [[Tomorrowland]], as well as Mickey's Toontown Fair. It is even has The Hub as an alternate name.
** The novel ''Utopia'' has the titular theme park being very similar to this.
* In the same Vein as the Disneyland Example, the Port of Entry at Islands of Adventure, (part of [[Universal Studios|Universal Orlando Resort]]) originally functioned as a Hub of sorts. Seuss Landing and Marvel Superhero Island were easily accessed, while the other islands could be accessed quickly by boat. The boat service is now defunct, however.
** Citywalk, also at Universal Orlando, is a straight example, connecting all the hotels, parks, and attractions. It even features scenery shifts when someone is approaching one of the theme parks. The area closer to Islands of Adventure begins to resemble the Port of Entry, while the entrance for ''Universal Studios'' contains it's iconic globe fountain and giant arc entrance.
* Hikari Photo Studio in ''[[Kamen Rider Decade]]''. However, the way Tsukasa and company go to different worlds relies on pulling some chains, though sometimes other methods are used, for example, the way they entered Den-O's world was that Tsukasa and Yuusuke gave each other a high five.
** Plus, they can't really select a world it seems, as random chains open different worlds, the same chains used to open some worlds open others (making them inconsistent) and also, the different methods as mentioned above.
* The Magician's Nephew, the (chronologically) first book of ''[[The Chronicles of Narnia]]'', has the 'Wood Between Worlds'. Put on one ring in Earth, Narnia, or Charn (and presumably many others) and you get magicked to a forest filled with ponds. Stand in one of the ponds and put on a second ring, and you get transported to the corresponding universe.
* ''[[Planescape]]'' has Sigil, connected via portals with pretty much all the Multiverse. Also, the top (i.e. immediately accessible with non-specific planeshifting) layer of Abyss is called The Plain of Infinite Portals - it's riddled with portals to the innumerable deeper layers.
* Real life cities are usually like this, especially in sparsely populated areas such as the Midwest US and eastern Russia; the spread of railroads in fact turned nowheresvilles like Worcester, Massachusetts into major hubs by virtue of being convenient transfer points. (Subverted in the case of Bielefeld, Germany, where the "Bielefeld Conspiracy" (the meme that Bielefeld doesn't actually exist despite having a population of 300,000) has to do with the fact that a) Bielefeld is a major city essentially in the middle of nowhere (at least by European standards) and b) the nearest major railroad trunk never goes anywhere near the city center).
 
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