Watch Dogs: Difference between revisions
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A game by [[Ubisoft|Ubisoft Montreal]], ''Watch Dogs'' was announced at [[E 3|E3 2012]]. The story is set [[Twenty Minutes Into the Future]] in a [[The Windy City|Chicago]] run by [[Mega Corp|MegaCorps]] and the "Central Operating System", a massive software that [[Big Brother Is Watching|monitors and manages all aspects of city life]] akin to a computer operating system. You play as Aiden Pierce, a rebellious hacker out to fight the system. The game will also feature a [[Co-Op Multiplayer|Co-Op Mode]]: the E3 demo briefly showed a second [[Player Character]] (nicknamed Bixxel_44) covering Pierce from the rooftops. |
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The gameplay shown so far looks [[X Meets Y|like a mix of]] ''[[Deus Ex]]'', ''[[Assassin's Creed]]'', and ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' |
The gameplay shown so far looks [[X Meets Y|like a mix of]] ''[[Deus Ex]]'', ''[[Assassin's Creed]]'', and ''[[Grand Theft Auto (series)|Grand Theft Auto]]''. |
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=== Tropes to be found in the game: === |
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* [[Alternate History]]: The backstory begins in the aftermath of the [[wikipedia:Northeast Blackout of 2003|Northeast blackout of 2003]]. |
* [[Alternate History]]: The backstory begins in the aftermath of the [[wikipedia:Northeast Blackout of 2003|Northeast blackout of 2003]]. |
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* [[Hero with Bad Publicity]]: Aiden is an outright wanted criminal who's trying to kill certain targets, but seems to be trying to do the right thing. Unfortunately, [[Big Brother Is Watching|his targets control the ctOS]]. |
* [[Hero with Bad Publicity]]: Aiden is an outright wanted criminal who's trying to kill certain targets, but seems to be trying to do the right thing. Unfortunately, [[Big Brother Is Watching|his targets control the ctOS]]. |
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* [[Hollywood Hacking]]: Hacking is gonna be an important game mechanic, so some liberties are unavoidable. |
* [[Hollywood Hacking]]: Hacking is gonna be an important game mechanic, so some liberties are unavoidable. |
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* [[Post Cyber Punk]] |
* [[Post Cyber Punk]] |
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* [[Real Life Writes the Plot]] - The plot is [[Very Loosely Based on a True Story]] about a [[Real Life]] [[wikipedia:Northeast Blackout of 2003|blackout]]. |
* [[Real Life Writes the Plot]] - The plot is [[Very Loosely Based on a True Story]] about a [[Real Life]] [[wikipedia:Northeast Blackout of 2003|blackout]]. |
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[[Category:Watch Dogs]] |
[[Category:Watch Dogs]] |
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Revision as of 01:46, 13 November 2016
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A game by Ubisoft Montreal, Watch Dogs was announced at E3 2012. The story is set Twenty Minutes Into the Future in a Chicago run by MegaCorps and the "Central Operating System", a massive software that monitors and manages all aspects of city life akin to a computer operating system. You play as Aiden Pierce, a rebellious hacker out to fight the system. The game will also feature a Co-Op Mode: the E3 demo briefly showed a second Player Character (nicknamed Bixxel_44) covering Pierce from the rooftops.
The gameplay shown so far looks like a mix of Deus Ex, Assassin's Creed, and Grand Theft Auto.
Tropes used in Watch Dogs include:
- Alternate History: The backstory begins in the aftermath of the Northeast blackout of 2003.
- Anti-Hero
- Badass: Aiden Pierce.
- Badass Longcoat: Aiden sports one.
- The Cracker: Aiden Pierce, and others exist in the universe and might show up overall.
- Big Brother Is Watching: The topic of intrusive and all-encompassing surveillance will be a big one in the game.
- Everything Is Online: Everything and everyone - Aiden gladly exploits that.
- Grey and Grey Morality: Neither Pierce nor his opponents are afraid to get their hands dirty.
- Hero with Bad Publicity: Aiden is an outright wanted criminal who's trying to kill certain targets, but seems to be trying to do the right thing. Unfortunately, his targets control the ctOS.
- Hollywood Hacking: Hacking is gonna be an important game mechanic, so some liberties are unavoidable.
- Post Cyber Punk
- Real Life Writes the Plot - The plot is Very Loosely Based on a True Story about a Real Life blackout.
- Truth in Television: Disturbingly, much of the game's recurring themes. Internet privacy and security; aggregation of personal information, scattered around the Internet into the all-encompassing "digital shadow"; vulnerability of the essential infrastructure to cyberattacks are topics hotly debated in media and beyond.
- Twenty Minutes Into the Future: Set in 2013, with only slightly futuristic premise.