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* The hubs in the [[Lego Adaptation Game]]s are gradually populated with characters as they are unlocked... and you can even pick fights against them for the hell of it.
** In ''Lego Batman'', the Hub is the [[Elaborate Underground Base|Batcave]], where you can access settings and minigames from the Bat-Computer, and explore the [[Superhero Trophy Shelf|Trophy Room]]. Villain Mode comes with its own Hub: [[Bedlam House|Arkham Asylum]].
* ''[[Rayman]] Revolution'', the [[PlayStation 2]] port of ''[[Rayman 2: (VideoThe Game)Great Escape|Rayman 2]]'', had a set of three large hubworlds as an upgrade from the previous versions.
* In ''[[Cave Story]]'', Mimiga Village (including Arthur's House) sort of fits this, though there are many plot-significant events which take place far from there.
* The Devil's castle in ''[[Graffiti Kingdom]]''.
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* In ''Demon's Souls'' the player's souls is bound by the Nexus after dying, which is the game's hub level that connects the land of Boletaria through archstones.
* The ''[[Marvel Ultimate Alliance]]'' games have many of these. Exemplifying with the first game: after saving the S.H.I.E.L.D. Helicarrier, the heroes are relocated to Stark Tower, which serves as a hub until the Mandarin's Palace stage. After that, they are relocated to Sanctum Sanctorum, Dr. Strange's home. Then, after beating Mephisto's Realm, everyone heads off to Asgard (which seemingly works more like a hub than the others, since all other levels - except possibly for Niffleheim - ARE in Asgard), and from there to Attilan, when Uatu saves the heroes' bacons from Dr. Doom. After fetching the items necessary to beat him, they go back to Earth, as it is being modified by Doom, and stay at a Doom-themed Stark Tower before heading off to Latveria. In total, five hubs (or four if you count both iterations of Stark Tower as the same).
** Spiritual predecessor series ''[[X -Men Legends]]'' used the X-mansion in the first game and various temporary bases in the second.
* ''[[Folklore]]'' uses the town of Doolin as a hub for getting into the various Netherworld realms and forwarding the plot in the world of the living.
* The sub-games of the ''[[Kingdom Hearts]]'' series like to use this trope: Castle Oblivion in ''[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Chain of Memories]]'', The Castle That Never Was in ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358 Days Over 2]]'', and Disney Castle in ''[[Kingdom Hearts coded]]''.
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* Delfino Plaza in ''[[Super Mario Sunshine]]''.
* The Comet Observatory in ''[[Super Mario Galaxy]]'' is rather small with relatively little to explore, compared to the previous two examples. No secret stars, but it did have extra galaxies outside of the main observatories, though that doesn't really count.
** The Starship Mario in the sequel can't really be called a hub in the classical sense, since the game returns to the [[World Map]] format used in the 2-D games and ''[[New Super Mario Bros.]]''. It's more a sandbox where you can practice all your moves and get basic advice on how to play the game - more like the Castle Garden from ''64'' than the castle itself.
* ''[[Mario & Luigi: Partners In Time]]'' used Peach's Castle like in Super Mario 64, with warps to the past, in a (fairly) rare RPG example.
* ''[[Mario & Luigi: Bowser's Inside Story]]'' has the Pipe Cavern late in the game.
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* Whoopie World in ''Rocket: Robot on Wheels''.
* Station Square, Egg Carrier, and Mystic Ruins in ''[[Sonic the Hedgehog|Sonic]] [[Sonic Adventure|Adventure]]''.
** Soleanna in ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'' (split into three hubs), of the [[Talk to Everyone]] [[Fake Longevity]] variety.
** Each world in the 360 and PS3 version of ''[[Sonic Unleashed]]'' has its own hub; the Wii and PS2 versions have to contend with static [[World Map]]s instead.
** ''[[Sonic Advance Trilogy|Sonic Advance 3]]'' features hubs for all seven zones.
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** ''Jak II'' has [[Vice City|Haven City]], which has several gates scattered throughout that provide access to outlying areas which act more as levels in the traditional sense. However, unlike the first game's hub worlds, the vast majority of the game's plot occurs in Haven City, and the city itself houses quite a few of the game's missions as well.
*** While ''[[Gaiden Game|Daxter]]'' also features Haven City as a hub world, in this game it's only a small section of the city, and it's a hub world in a much more traditional sense than the ''Jak II'' version.
* The pod in ''[[Little Big PlanetLittleBigPlanet]]''.
* ''[[Dustforce]]'' originally had a single massive hub level with stages scattered around it, clustered according to theme. This tended to confuse players as to where they should go, and as to the relative difficulty of stages, so early May 2012, coinciding with the release of the Mac version and the level editor, it was overhauled. Now, there's a small central hub containing the multiplayer, tutorial, level editor, and custom maps, as well as doors to the four areas or "themes." Within these, doors are arranged so that easier levels are easier to get to and usually closer to the door back to the main hub.
* Levels in ''[[FHBG]]'' are grouped into sets of four behind doors. After all four are completed, the player can enter an elevator to the next set of four.
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* In ''[[Yume Nikki]]'', the strange world outside your dream home serves as a Hub Level, called the Nexus. It featured a weird Aztec silhouette floating in a black background, with bizarre doors, all of which were unique, floating the in the abyss as your gateways.
* Your home planet/colonies in the Space phase of Spore.
* The ''[[X (video game)|X]]-Universe'' games starting with ''Terran Conflict'' have the "Gate Hub". It's a large [[Big Dumb Object]] that fulls the entire sector, which allows you to modify the [[Portal Network|jump gate network]]. The Hub has 3 sets of jump gates, which upon your command, will link "between" two sets of gates, allowing you to link the edges of the X-Universe together. You could for example, set the HUB to link a race's homeworld to their distant colonys, so that only one jump is needed instead of say, twenty jumps. A popular location for the [[Player Headquarters]], as the sector rarely has enemies in it (unless you link it to a [[AIA.I. Is a Crapshoot|Xenon]] or [[Space Pirate|Pirate]] sector), and is one jump away from the rest of the sectors in the universe.
 
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