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* ''[[Spirit of the Century]]'' allows players to make declarations about scientific facts their characters know which can help in whatever situation they find themselves in. Since ''[[Spirit of the Century]]'' runs on the rules of [[Two-Fisted Tales|pulp narrative]], both players and [[Game Master]]s are encouraged to make such situations less about "realistic science" and more about "impressive sounding technobabble."
* ''[[Paranoia]]'' has a recommendation for the GM about this trope: talk fast. If any of the players ask for clarification, tell them that said information is beyond their security clearance. The ''Paranoia XP'' rulebook also had a table at the back to randomly generate technobabble-esque medication names
* Many RPGs have their own set of jargon phrases. Try asking a new ''[[Dungeons & Dragons]]'' player what THAC0 is (even the older players have trouble explaining it).<ref>THAC0: The number required to roll on a d20 To Hit an Armor Class of 0. Way back in Second Edition, a ''lower'' Armor Class was better. And sometimes you had to roll ''under'' target numbers (saving throws, psionic powers, etc.) Third Edition made things a lot simpler (rolling higher is always better). And yet THAC0 was actually a vast simplification from the jargon of first edition.</ref>
** This is jargon and not technobabble: the words make sense to players who are familiar with the game. Also, the vast majority of people who started playing D&D after about the year 2000 won't have a clue what THAC0 is, as it was only a feature of the second edition of AD&D that was "retired" in that year.
* The Fudge Factor Article Building A Better Space Ship states "Unless your players are more scientifically adept then usual, don't be afraid to simply take some cool sounding word and putting it in" on names. Their example is a Phased Ion Rifle.
* In ''[[Magic: The Gathering]]'', a card from the Future Sight set modified how the player assembles contraptions. Contraptions don't exist. You can't assemble them. There are no rules pertaining to 'assembling' or 'contraptions' anywhere in the game.
** This is actually a reference to a past card, Great Wall, which made it possible to block creatures with plainswalk even if you had a plains; at the time, only one creature with plainswalk existed, and even today, with [[Over Nine Thousand|over a hundred thousand cards]], less than twenty have or grant plainswalk.
 
 
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