Tactics Ogre: Difference between revisions
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* [[Annoying Arrows]]: ''Very'' averted, especially in ''Let Us Cling Together
* [[Ars Goetia]]: Many of the characters in ''Tactics Ogre'' and ''[[Ogre Battle 64]]'' are named for Goetic demons. Barbatos, Martym, Andoras, Haborym, Aloser, Forcas, Balzepho (originally Baalzephon)
* [[Artificial Atmospheric Actions]]: In the PSP version, when you fight the Dark Knights later on in the game, it's possible to have recruited Ozma if you went the
* [[Artificial Brilliance]]: The SNES and PSX versions were rather minimalistic in what they could do. They would have some moments of this, such as choosing not to attack a squishy when there's another unit who can die in one hit instead of three. However, in the PSP version, the AI is more advanced. Tricks that they've added include:
** The knowledge to [[Shoot the Medic First]]. If you leave your medics unguarded, they ''WILL'' be shot at.
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** Using finishers at the ''worst'' possible moment
** Intentionally targeting their own allies with [[Ao E]] spells because they're surrounded by more enemy units.
** When it has a unit with rampant aura (
* [[Artificial Stupidity]]: The AI is amazingly thick. To wit:
** Healers will stay way, ''way'' away from the rest of your party, hiding usually on the other side of the map, unable to cast heals on anyone due to range
** Characters with magical attacks (hybrid classes mostly) will often use those instead of melee attacks.
** Characters with debuffs will spam those instead of doing anything actually useful, such as doing damage or healing. This often occurs even when they have literally 0% chance of hitting. Worse still, they accept the chance of your own party members being hit an acceptable risk for said 0% chance, meaning that casters with debuffs often run around debuffing ''your team'' instead of the enemy team
** Characters with access to healing items will spam them—the basic healing and mana recovery items being the main culprits here. It's very rare to see these actually remain available when you go to use them.
** One notable problem with the AI is it feels an overwhelming need to move a character, even if they're just moving it one square to the side—this causes the character to take twice as long to get another turn. In addition, the movement AI does not sync up with the Action AI—a character may run up into melee range, only to use a single healing item and stand there, now free to be attacked by the entire enemy force.
** The AI will specifically ''not'' target the target! Specifically, if a map objective is "defeat the leader
** Guest characters are ''very'' stupid, following some combination of any and all of the above. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[Too Dumb to Live|not that this will stop them from charging right into them while]] ''[[Too Dumb to Live|you]]'' [[Too Dumb to Live|are trying to maneuver your army in a different direction entirely.]] This can be averted if the guest characters are a standard class—the PSP remake equalizes all levels across a certain class, see [[One Man Party]] below.
* [[Ascended Extra]]: Some generic enemy leaders is given Warren Report entries in the PSP remake, most prominently Mordova (previously a witch, now a Necromancer), and Hektorr (originally named Didario, this was his first name, and he's now linked further with Nybeth's story).
* [[Battle in the Rain]]: One of the most notable examples is the battle to rescue Donnalto.
* [[Big Fancy Castle]]: The Hanging Gardens (Eden), whose formal name is Heilingham Palace.
* [[Bittersweet Ending]]: In the original, even the "Best" ending later had {{spoiler|Valeria be invaded by the Hittites a thousand years down the road}}. It was especially bittersweet if {{spoiler|Denam let his sister die and he became ruler of Valeria, where he is either executed by an assassin or the entire nation is invaded by Lodis
** However, the PSP version changes it to {{spoiler|Valeria persisting for a thousand years before uniting with Heth, likely the Hittites. This implies that it was more consensual}}, so that makes it the best ending.
* [[Black Knight]]: The Dark Knights of Lodis, also known as the Loslorien Order. No knights in shining armor, these. In word and deed, they are as dark as their name.
* [[Blind Idiot Translation]]: The [[PS 1]] (and SNES patch) translation for ''Let Us Cling Together
** It also includes such gems as "There is also such a thing as the immune system. It can purify the evil within the soul."
** Averted in the PSP remake; the translation has been completely redone with all the name-changes that come with it.
*** However, some people actually claimed that the [[PS 1]] translation was ''better'' because of the name changes. Even though some of them don't make much sense such as Gilbald or Arycelle, when the original was supposed to be "Alocer" (
* [[Bonus Boss]]: Many of them.
* [[Bonus Dungeon]]: The Palace of the Dead (Hell's Gate), the Phorampa Wildwood, the Pirate's Graveyard
* [[Bottomless Pit]]: And they are insta-kill for non-flying characters who fall in.
* [[Brutal Bonus Level]]: The Palace of the Dead (Hell's Gate), which is a whole 100 floors long. In the SNES version, all 100 floors had to be done in one sitting with no chance to save the game in between. In both the SNES and PSX version, there was no retreating from it.
* [[Catch Phrase]]: For the series overall. "FIGHT IT OUT!"
* [[Canon Shadow]]: Characters gained from other timelines using the World System are playable, but do not affect the plot unless you specifically save/have them join your party in that time thread. This includes oddities like having a character fight ''themselves
* [[Character Alignment]]:
* [[Cluster F-Bomb]]: You'll see the word 'shit' uttered a lot in ''Tactics Ogre''.
* [[Crossover Cosmology]]: Within the same game. The god of light "Filaha" who is part of a pantheon is apparently the same god "Filarhh" who is worshiped as a Monotheistic God by Lodis
** It helps that Lodis [[The Empire|doesn't give 2 squirts of piss]] about what other people believe.
* [[Cutscene Incompetence]]: Some of the endings lead to [[The Hero Dies|your death]]. This does not take your strength into account.
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** This is probably what the game ''wants'' the player to do, since every enemy death lowers the player's Chaos Frame. Going straight for the leaders directly results in higher Chaos Frame due to fewer battle-murders.
** Level grinding doesn't help too much—enemy levels scale with yours up to a certain cap (usually "Chapter # x 10"—so level 30 cap for Chapter 3, for example). Gear and Passive Skills become vastly important, but ultimately sending Canopus in with a crossbow to assassinate the enemy leader is the best strategy 90% of the time, ''especially'' during the various escort quests.
** This is the response when {{spoiler|Balbatos/Barbatos is executed; having lost the support of his own people
* [[Disc One Final Boss]]: Numerous.
* [[Downloadable Content|DLC]]: Fortunately, the DLC in the PSP version of ''Tactics Ogre'' that had to be downloaded in the Japanese version is naturally written into the English version; no download necessary.
* [[Dogged Nice Guy]]: In ''Tactics Ogre'', judging from final chapter death quote; Folcust to Cistina. Arycelle might be a 'Dogged Nice Girl' for Leonar. Also Vyce to Catiua, but only in Lawful route, since in Chaotic route, you don't associate Vyce with 'nice'.
* [[Dual-Wielding]]: You can naturally wield two one-handed weapons, but unless you have the double attack skill, you won't actually use them at the same time.
* [[Dub Name Change]]: The PSP remake changes some characters names. Denim Powell is now Denam Pavel, Kachua has become Catiua (still pronounced the same way though) and Vice has been renamed Vyce, and so forth. Generally, the changes work, but the spelling is odd. Olivya? Arycelle? <ref>Better than "Alo'''s'''er" at least...</ref>
* [[Duel Boss]]: There are a couple... and they're usually allowed a cheap shot at you at the beginning, [[Guide Dang It|which is bad news for people]] who made their hero a [[Squishy Wizard]].
** Oz in ''Tactics Ogre'' starts off this way in the lawful route. And then you both get reinforcements... seems like a precursor to what became [[That One Boss]] in its [[Spiritual Successor]], ''[[Final Fantasy Tactics]]''.
* [[Everything's Better with Princesses]]: {{spoiler|Catiua}} is potentially the best spellcaster in ''Tactics Ogre'', although ''really'' squishy. She has ''three'' unique spellcasting classes in the remake, all different points along the healer / damage dealer spectrum.
* [[Expy]]: {{spoiler|In the PSP remake, Chaotic-route Vyce becomes one for [[Final Fantasy Tactics|Algus/Argath]], starting from his rampant [[Jerkass]]ery, [[Player Punch]] of killing Ravness (like Algus did to Teta), and the eventual fate of being revived as a zombie knight (by Nybass)}} - and to think {{spoiler|Vice}} was ''already'' a [[Jerkass]] in the Chaotic route!
** The artwork and sprites for the Swordmaster class in the SNES/PSX version of ''Let Us Cling Together'' had an uncanny resemblance to [[Star Wars|Alec Guinness]]. The artwork for Hobyrim looked a lot like Ewan McGregor with a goatee. This might cross over with [[Author Appeal]] considering the ''[[Star Wars]]'' references in ''[[Final Fantasy XII]]''.
* [[Eye of Newt]]: The reagents for necromancy magic.
* [[Face Heel Turn]]:
** It's amazing how many of your allies will at some point try to kill you, though given the [[Black and Gray Morality|political]] [[Crapsack World|situation]] it's not surprising in the least.
* [[Fake Ultimate Mook]]: The Golem units in most of the games. They have inherently high strength (and, in the front row, deliver three crushing punches) and can easily withstand most physical damage. However, they have pitiful HP, and are easily slain by one or two Fire-elemental spells.
** They make nice platforms to get your troops to higher ground in the ''Tactics'' games.
* [[False-Flag Operation]]:
**
* [[Fantasy Counterpart Culture]]: Some elements are intentionally taken from Eastern Europe, especially former Yugoslavia and the old Byzantine Empire. There's also the Hagia Banhamuba, which presumably has at least some resemblance to the Hagia Sophia on the outside.
* [[Faux Action Girl]]: For some reason, Cerya can be seen as this. She's said to be a [[Badass]] [[Action Girl]] leader of the Valeria Liberation Front and [[Informed Ability|kills lots of Lodissions... off screen]]. Then, you need to bail her out from the Dark Knights, or she gets killed without you seeing (only in Lawful route). And when you do get her? For some reason, she can't really hit a thing with hit rate over 50%.
** Possibly inverted, gender-wise by Lanselot Hamilton as well. Anyone who plays ''March of the Black Queen'' knows that Lanselot is one of the playable characters and can grow powerful. In ''Let Us Cling Together''? He got cheap-shotted by Barbas/Martym (OFF SCREEN), gets himself imprisoned by Lanselot Tartaros, {{spoiler|mentally tortured to the point that by the ending, he's turned into some sort of vegetable
* [[For Want of a Nail]]: Explored via the chapter system. Characters who are ''vital'' in one timeline can be near afterthoughts in the other. Characters who would be villains in one can be some of your most powerful allies in another. The text entry describing the [[New Game+|World]] system in the post-game lampshades this slightly, explaining that duplicates, dead people, etc have all been seen in your party recently.
** {{spoiler|Vyce takes the cake, however -- he turns on the party no matter what decision you make, but in the
* [[Freudian Excuse]]: {{spoiler|Lanselot Tartaros}} had such a big one it took {{spoiler|an entire [[Gaiden Game]]}} to establish it.
* [[Gender-Restricted Ability]]: Less so in the PSP, which re-balanced some classes (
* [[God Save Us From the Queen]]: And then there's Dorgalua's wife in ''Tactics Ogre''. ''Ooooh...''
* [[Gray and Gray Morality]]: ''Tactics Ogre'' is very gray and gray, especially if you choose the
* [[Green-Eyed Monster]]: Vyce's [[Freudian Excuse|reason]] for his [[Face Heel Turn]].
* [[Guide Dang It]]: Recruiting Sherri. You have to fight her in Chapter
** The new characters in the PSP, Ravness and Cressida, requires a great [[Guide Dang It]] understanding to get. ESPECIALLY Cressida, as it requires you to understand the Chaos Frame system which is NOT visible at all anywhere...<ref>Well, you can, but it requires going into a 100 level dungeon ''twice''.</ref>
*** Trying to get Ravness makes one battle near the end of
** You can actually recruit ''Ozma'' on the
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** Getting any special recipes and items. They're only dropped by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[100% Completion|hunting]].
* [[Handicapped Badass]]: Hobyrim, the first Swordmaster you're likely to get
* [[Heel Face Turn]]: {{spoiler|Depending on your routes, you can recruit [[High Heel Face Turn|Dark Knight Ozma]] in the remake
** Given the route system, just about every character is on at least one "villain" side depending on your point of view.
* [[Heroic Bastard]]: {{spoiler|Vice in ''Tactics Ogre'''s
* [[I Did What I Had to Do]]: Denam himself can make such a choice by taking the Law route. He is surprisingly less angsty than one would think.
* [[I Hate You, Vampire Dad]]: Subverted. Nybeth the Necromancer tried to bring his son back to life using Forbidden Magic. However, his son comes back as an undead knight, with no memory or personality. It's for this reason his daughter Orias hates him.
* [[Ironic Echo]]: After Sherri finds out that you've killed her minion prior to approach Balhamusa Shrine, she claims that he was "all breeding and no substance." Shortly thereafter, when you've sent Sherri herself fleeing (or have killed her), Abuna Brantyn claims the exact same thing... About her.
* [[Item Crafting]]: Added in the PSP remake. Unfortunately, it's very tedious, with a long animation for ''every'' sub-combine, and no ability to make multiples at a time. Items can only be improved to +1, but are almost always better than the next "tier" of gear, often adding special effects as well.
* [[Jigsaw Plot]]: Very mild. But you might be surprised with how some characters wind up if you go to a different route. For example, Zapan/Xapan becomes an ally in the Law route. However, in the
* [[Joke Item]]: Ranged attacks when you don't have a ranged weapon equipped. Mostly this involves throwing a stone at the enemy which will do one point of damage. There are exceptions
* [[Katanas Are Just Better]]: The artwork for the <s> Jedi</s> Swordmaster class and <s> young Obi-Wan Kenobi</s> Hobyrim in the PSP version of ''Let Us Cling Together'' shows them using katanas. Which makes sense, given that the Swordmaster (of which Hobyrim is the first and only NPC variant) are 2 handed Katana specialists.
* [[Knight in Shining Armor]]: Lanselot Hamilton.
* [[Lawful Stupid]]: Many new players are confused at the start of Chapter 2.
* [[Leaning on the Fourth Wall]]: Hilariously and brutally played in the PSP remake, Presance attempted to use Exorcism on living Undead... only to fail because the new system requires that undead be knocked out first before being exorcised. He remarks that it's been 15 years since he fought an undead as an excuse, [[Fridge Brilliance|which is the real time difference between the remake and the original's release.]] {{spoiler|However, in Orias' case in the
* [[Lethal Joke Item]]: Usually chucking rocks only deals 1 HP of damage. However, if you raise your stats high enough, you can cause a significant amount of damage to the enemy, especially to more [[Squishy Wizard|squishy]] [[Glass Cannon|classes]]. Plus, critical hits almost always knock back units, so a critical hit with a rock can potentially cause [[One Hit KO|an enemy unit to fall off a ledge and die instantly]].
* [[Linear Warriors, Quadratic Wizards]]: Magic is very powerful, especially the hidden ''Dragon Magic''. However, Warriors tend to be able to keep up, especially Ninjas and Archers. Amusingly, the strongest Melee and Ranged combat skill layouts involve giving those characters elemental weapons and the elemental support skills (at face value meant for magic using characters) -- making them into an odd melee version of a spellcaster!
* [[Literary Allusion Title]]: Almost every installment's title has something to do with [[Queen]], as does the overall series title.
* [[Loads and Loads of Characters]]: Much like ''[[Final Fantasy Tactics]]'', there's enough unique characters to form two or more full teams.
* [[Mad Scientist's Beautiful Daughter]]: Mad Necromancer Nybeth has ''three'' beautiful daughters, two of which rebel from their father and are recruitable, though in different paths. [[Guide Dang It|Cressida is maddeningly more difficult to recruit than Oelias.]]
* [[Magic Is Mental]]
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* [[Magikarp Power]]: You wouldn't believe it based on the first hour or three of gameplay, but archery becomes ''very'' powerful in the mid and late game. Part of the problem is the first bow is absurdly weak.
* [[Marathon Level]]: Hell's Gate is this in the first version of the game because there is no retreating from it. The Hanging Gardens (Eden) is this in both versions of the game.
* [[Mind Rape]]: The Knights of Lodis' preferred tactic for dealing with captives, combined with [[Cold-Blooded Torture]].
* [[Morton's Fork]]:
* [[Necromantic]]: Nybeth Obdilord from ''Tactics Ogre'', complete with a [[Mad Scientist's Beautiful Daughter|priestly daughter]] who wants him dead.
** Made even more so in the PSP remake.
* [[Never Trust a Trailer]]: The animated trailer of the PSP remake focuses more on Lanselot Hamilton and his knights than anyone else. Denam doesn't physically appear until almost a minute in, and he's the only the focus of the video for roughly fifteen seconds. It also showcases a big battle on an expansive field between the good guys (featuring Lans Hamilton) and some mounted force led by Lanselot Tartaros; this is a battle that has no analogue (or anything particularly close!) in the game.
* [[New Game+]]: In the PSP remake. Finishing the game changes the event map (the Wheel of Fortune) into The World; using it lets you move to important points in the story to see how different choices play out. You bring your entire end-game party with you, but don't expect to steamroll the opposition, enemies level with you.
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* [[The Obi-Wan]]: Lanselot Hamilton acts like this towards Denam.
* [[One Man Party]]: Averted in the PSP remake -- ''classes'', not characters, get experience levels. So using Warriors in battle will cause ''all'' your warriors to gain levels equally. The EXP curve is also balanced so new classes gain levels rather rapidly until they hit a decent plateau. Character specific customization is limited to gear and skills, the latter of which is a new addition to the PSP version and is really extensive.
* [[One Steve Limit]]: Averted, Lanselot Hamilton the white knight and Lanselot Tartaros the black knight. Denam and friends even attack Lanselot Hamilton in the first battle in ''Tactics Ogre'' because they heard a "knight named Lanselot" is coming.
* [[Protagonist-Centered Morality]]: Heavily, '''heavily''' subverted, especially in
* [[Rage Against the Heavens]]: Dorgalua.
* [[Real Life Writes the Plot]]/[[Does This Remind You of Anything?]]: Matsuno allegedly based some events of this game off of real life events - namely the Ethnic Cleansing around the Yugoslavian regions.
* [[Rival Turned Evil]]: {{spoiler|Vyce}}, if you pick the chaos route; {{spoiler|but he still turns against you no matter which choice you make
* [[Roaring Rampage of Revenge]]: Arycelle in ''Tactics Ogre''. Toned down in
* [[Self-Imposed Challenge]]: Not losing any party members in the SNES/PSX version, which is quite a task as once their HP hits zero they're [[Lost Forever]] without the timely intervention of a high-level spell or a rare and expensive consumable. The challenge isn't quite as pointed in the PSP version since it's both much easier to avoid party members being killed and a lot less effort to get them back on their feet. The PSP version also has "Never use Chariot" and, since [[Final Death]] and being knocked out aren't the same thing, "Never suffer a casualty" and [[Bragging Rights Award|awards nifty titles]] based on success at these challenges.
* [[Shout-Out]]: The (most likely) first Exorcist (first version) / male priest (PSP version) you get is [[wikipedia:Donald Pleasance|Donald Pleasance]], probably referencing the ''Halloween'' series.
** As noted under [[Expy]], Swordmasters have a few things in common with [[Star Wars|Jedi]], complete with force-throwing rocks, the standard male Swordmasters looking like Alec Guinness, and Haborym looking like Ewan MacGregor. Toned down in the PSP version where only the outfit and hairstyle is similar.
** [[The Phantom Menace|"...kill them. All of them."]]
** Some of the music takes a few cues from the ''Star Wars'' soundtracks.
** One of the enemy descriptions is: [[Harry Potter|Death Eater: A dark mage, said to practice cannibalism. They serve one who must not be named.]]
* [[Silly Rabbit, Idealism Is for Kids]]: The background of the inner conflict between the Valeria Liberation Front at first. Cerya is quite the realist and will dirty her hand to achieve her goal, while Cistina (and Folcust and Bayin) is more of the idealist and refuses to create a nation out of bloodshed.
** Some enemies will call
* [[Smug Snake]]: Brantyn. Take a look at how he got into the Cardinal position (from Prancet's death scene), and combine with the fact that while he 'usurps' the rule on Valeria, he pretty much lets the Dark Knights do most of the work for him and gets visibly shaken when the Dark Knights [[Screw This, I'm Outta Here|plan to stop supporting him]]...
** In the PSP Remake, he spends most of the fight running away while his soldiers (almost all tanky types designed to make it hard for you to get to him) do all the work. His dialogue is all about trying to convince you that [[We Can Rule Together|You can Rule Together]].
** Martym. ''LOOK'' at him.
* [[Spiritual Successor]]: ''[[Final Fantasy Tactics]]'' and its spinoffs (Advance). Square Enix was so impressed with the original ''Tactics Ogre'' that they bought out Quest and had them make ''Final Fantasy Tactics'', a slightly dumbed down version of ''Tactics Ogre'' with a ''Final Fantasy'' theme.<ref>And even then; ''[[Final Fantasy Tactics]]'' includes a much more in-depth skill system than ''Tactics Ogre'' does.</ref> However, it's still quite good - many things they did for the ''[[Final Fantasy Tactics]]'' and ''[[Final Fantasy Tactics Advance]]'' made it into the remake of ''Tactics Ogre''.
* [[Squishy Wizard]]: Wizard units deal excessive amounts of damage, but tend to die easily.
* [[Standard Status Effects]]: And the enemy AI seems to favor trying to inflict these ailments more than casting damage spells.
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* [[Sword of Plot Advancement]]: Brynhildr. It's quite a powerful holy-elemental sword in its own right.
* [[Take Your Time]]: You can spend many game years without advancing the story.
* [[Talking Is a Free Action]]: Subverted. Oelias in the sidequest fight in Balmamusa (
** Many character recruitment paths require that conversations play out in certain battles; these conversations (in the PSP version) happen one person at a time as the talkers' turns come up, their present contribution to the conversation happening right before they take their turn. This means that one sometimes has to drag out a fight long enough for the people talking to finish shouting at one another ([[Guide Dang It|not that the end of the conversation is always obvious]]), which can be really inconvenient in the cases of some [[Guest Star Party Member|guest]] [[Too Dumb to Live|party]] [[Artificial Stupidity|members]].
* [[Tarot Motifs]]: All of the major arcana are items that enemies sometimes drop. Ending someones turn on one nets you a status effect inflicting item and a tiny but permanent stat boost.
** Characters also invoke the Chariot and the Wheel frequently in dialogue; not so coincidentally, both of these are part of the game's mechanics. The former lets you turn back turns in battle to correct your mistakes, that latter serves as a visual representation of major storyline event and a film viewer.
** Achieving any of the multiple endings open to you turns the Wheel into the World, which serves as the game's [[New Game+]].
* [[Time Travel]]: The World system. Also, in the [[Bonus Dungeon]] there's a way to go back in time and
* [[Trailers Always Spoil]]: In the animated trailer for the PSP remake, a few important (and unexpected) scenes are shown, such as
* [[Trauma Conga Line]]: {{spoiler|The beginning of
* [[Two Guys and a Girl]]: Denam, Vyce and Catiua in ''Tactics Ogre''.
* [[The Unfought]]: Balzepho/Balxephon and Volaq in the original versions were never fought. In fact, battle data of Volaq did not even exist! This was averted in the PSP remake, where Balxephon fights you in a [[Dual Boss]] story battle, and Volaq is an [[Optional Boss Fight]].
** Barbatos/Balbatos are either captured and then executed offscreen (although you can view his execution) or he commits suicide in the law route.
* [[The Very Definitely Final Dungeon]]: The Hanging Gardens (Eden).
* [[Video Game Cruelty Potential]]: Not only can you sell off your (sentient) Beasts to be chopped up for parts; you can also use a Snapshot/Snapdragon spell or a Cursed Weapon to [[Final Death]] a character and turn their soul into an [[Infinity+1 Sword]].
* [[Video Game Remake]]: Two actually. The original ''Let Us Cling Together'' was a [[Super Famicom]] game that [[No Export for You|never left Japan]]. The PSX remake did and the translation was handled by [[Atlus]]. This remake was more or less a straight-up port, with very bad slowdown as well as [[Blind Idiot Translation]], but still highly playable and sought-out by collectors. The newest iteration is for the PSP, and in addition to the re-translated script, new features include the Chariot system by which up to 50 previous actions can be rewound in battle, a new leveling system and numerous adjustments to classes and class balance. It's a ''very'' thorough remake, with some reviewers even saying it's practically unrecognizable.
* [[What If]]: The World System works like this, letting you change your choices throughout the story.
* [[What the Hell, Hero?]]: Happens frequently. Do you kill every enemy you encounter? Your (hidden) standing with the various factions dips with each kill. More obviously, NPCs will frequently call your actions out no matter what you do, though particularly on the
* [[What the Hell, Player?]]: If you raise an L-size beastie to a high enough level, you can auction them off in exchange for unique weapons and items. Sounds good, right? Except that when you do designate them to be up for auction, ''they sob
** And then you can buy whatever items they were butchered to make.
* [[White Mage]]: Clerics, Priests
* [[A Worldwide Punomenon]]: The [http://www.history-matters.com/archive/contents/wc/contents_wr.htm Warren Report], which coincides with an infamous US Report on President Kennedy's Assassination.
* [[Ye Olde Butcherede Englishe]]: Sometimes. It stands out when it does.
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