Darkest Dungeon: Difference between revisions
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{{quote|''Ruin has come to our family. [...] You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you, return home, claim your birthright and deliver our family from the ravenous clutching shadows of the Darkest Dungeon.''}}
'''''Darkest Dungeon''''' is a 2016 [[Roguelike]]/[[Dungeon Crawling]] video game by Red Hook Games in which the player takes on the role of an heir to a once-proud but now-fallen noble house.
{{tropelist}}
* [[Apocalyptic Log]]: Some of the rare finds in dungeons are diaries of adventurers from the Ancestor's days.
* [[Ascended Meme]]: Wayne June (the voice of the narrator/Ancestor) recorded a set of ''Darkest Dungeon''-themed [http://www.darkestdungeon.com/ancestral-bestowment/ voice notifications] for streamers. It includes some [[Shout-Out]]s to ''[[Undertale]]'', ''[[Dark Souls]]
* [[Announcer Chatter]]: The Ancestor provides commentary on battles, encounters
* [[Arc Symbol]]: The "Stress" symbol (which is, incidentally, an "arc symbol" with lines through it, resembling a thorny halo) begins to figure more and more prominently on enemy attire and the architecture as the heroes plumb greater depths of the dungeons.
* [[Army of Thieves and Whores]]: The brigands which inhabit the Weald are such an army, and the player's roster of heroes may not be much better.
* [[Awesome but Impractical]]
* [[Body Horror]]: Many of the enemies (especially the swinefolk) are quite horrific.
{{quote|{{spoiler|Ancestor}}: "The flesh is fluid, it could be changed, reshaped, remade!"}}
* [[Book Ends]]: "Ruin has come to our family."
* [[Breaking the Fourth Wall]]: One of the apocalyptic logs that the heroes can find is {{spoiler|a note from Red Hook thanking the player
* [[Cosmic Horror Story]]: Creepy ancient manor?
* [[Downloadable Content]]: ''The Musketeer'', ''The Crimson Court'', ''The Shieldbreaker''
* [[Driven to Suicide]]: The opening cutscene implies that the Ancestor committed suicide after writing the letter to his heir.
* [[Go Mad from the Revelation]]: Several enemies (Madmen and the Prophet {{spoiler|and perhaps the Ancestor}}) already ''have'', and as stress mounts, the heroes run the risk of following them.
* [[Idiosyncratic Difficulty Levels]]: Dungeons are labeled as Apprentice (balanced for heroes of resolve level 0-2), Veteran (2-4), Champion (4-6)
* [[Interchangeable Antimatter Keys]]: Not only are they single-use, but each one costs money during provisioning.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran"
▲* [[Interchangeable Antimatter Keys]]: Not only are they single-use, but each one costs money during provisioning. Sometimes the Random Number God will smile and bestow extras during a dungeon, but in general, it's up to the player to guess how many they will probably need for the coming mission and purchase accordingly.
* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]].
▲* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran", and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does.
▲* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]]. Vampirism is referred to as the "Crimson Curse", and enemy vampires have the "Bloodsucker" type. The bloodsuckers themselves are themed after insects rather than bats. Some of the enemies are simply giant insects, while others initially appear human but then morph into insectile forms after drinking the heroes' blood.
* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths
▲* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all.}}
* [[Sanity Meter]]: Each hero has a stress meter.
▲* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths, and in some cases ''healing'' are all based on rolls of the dice. The player can upgrade hero equipment and skills, and use trinkets or certain supplies to improve their odds, but rarely is any action truly ''certain'' to succeed.
* [[Schmuck Bait]]:
▲* [[Sanity Meter]]: Each hero has a stress meter. Enemy critical strikes, certain attacks or unsettling curio encounters increase it, and player critical strikes and some player abilities reduce it (as does spending time at the Tavern or Abbey). There's no [[Interface Screw]]ing as the stress mounts, since it's not really tracking sanity ''per se'', but when it reaches 100, the hero is "tested" and will obtain a virtue (e.g. "Stalwart") or, more likely, an affliction (e.g. "Abusive") until their stress is reduced. If the hero becomes afflicted, their stress can mount higher still, until reaching 200, when the hero suffers a heart attack and risks dying. (A Virtuous hero cannot increase above 100 stress, though the effect only lasts for the duration of the expedition.)
*
** Likewise, the "Bandit's Trapped Chest" in the tutorial: "Something is not quite right with this one..."
** And in the Stygian (formerly [[New Game+]]) tutorial, the "Transcendent Terror": "Surely nothing good can come of a dialogue with the dead...?"
* [[Sesquipedalian Loquaciousness]]: The Ancestor has a pretty severe case of it, sometimes.
* [[Shout-Out]]:
*
** The default Houndmaster's name is "[[Scooby-Doo|Shag and Scoob]]".
* [[Sistine Steal]]: The icon of the Occultist's "Unspeakable Commune" skill shows his finger reaching out towards a tentacle.
* [[Start of Darkness]]: ''The Crimson Court'' DLC reveals that the Ancestor was never a morally upstanding individual, but that his encounter with the Crimson Curse was what specifically set him on the path to {{spoiler|discovering the Heart of Darkness and attempting to harness its power
* [[Unwinnable]]: Averted (outside of NG+)
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]]
* [[A World Half Full]]: Despite the inevitable [[Cosmic Horror]] of {{spoiler|the Heart of Darkness destroying the world when it wakes
{{quote|'''Ancestor''': These creatures ''can'' be felled, they ''can'' be beaten!}}
* [[Xanatos Gambit]]: {{spoiler|If you hadn't answered the Ancestor's summons, the Heart would have escaped in the future when the stars were right, and because you ''did'' answer, the resulting bloodshed and chaos have accelerated its awakening
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