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Flashback (1992 video game): Difference between revisions

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{{tropelist}}
* [[Advancing Wall of Doom]]: The end of the fourth level.
* [[A.I. Is a Crapshoot]]: Conrad's second mission in New Wasington is to track down a Death Tower android which has gone berserk and escaped.
* [[Air Vent Passageway]]: Conrad overhears the aliens' plot from a ceiling grate... which promptly collapses under his weight. To the dungeon with you!
* [[Alien Animals]]
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* [[All There in the Manual]]: A comic outlining the backstory was included with the manual.
* [[Artificial Human]]: Flashgun.
* [[A.I. Is a Crapshoot]]: Conrad's second mission in New Wasington is to track down a Death Tower android which has gone berserk and escaped.
* [[Badass Longcoat]]/[[Jet Pack]]: The cops.
** [[Cool Shades]]: In the Amiga/Genesis versions.
* [[Bittersweet Ending]]: {{spoiler|Conrad has saved the galaxy, and destroyed the Morph homeworld, but he is stranded in unknown space, with no way back to Earth. He enters cryogenic sleep, prepared to drift in space a lone for a long time}}...
* [[Bottomless Magazines]]: Conrad never runs out of ammunition, which is fortunate. His blaster apparently does not fire bullets, yet it still spits out shells.
* [[Bowdlerise]]: "Death Tower" becomes "Cyber Tower" in the SNES version.
* [[Brain In a Jar]]/[[Stationary Boss]]: The Auxiliary Brain and Master Brain.
* [[Broke Episode]]: The second level has you doing odd jobs for cash.
* [[Casual Interstellar Travel]]: Conrad's prize for surviving the Death Tower game show: a first-class ticket to Earth.
* [[Cinematic Platform Game]]
* [[Collapsing Lair]]: Level 7, after {{spoiler|planting a bomb to destroy the alien homeworld}}.
** [[Cool Shades]]: InThe cops wear Terminator-like sunglasses in the Amiga/Genesis versions.
* [[Deadly Game]]: Death Tower.
* [[Death Course]]
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* [[Government Agency of Fiction]]: The Galactic Bureau of Investigation.
* [[The Guards Must Be Crazy]]: The aliens erase Conrad's memory upon his capture, instead of killing him outright. He might have been more useful to them alive, but this is never explained. Later, Conrad is imprisoned yet again. When the jailer opens the cell door, there's nothing preventing you from simply dashing out of the cell and reclaiming your gun, which is conveniently lying on the floor.
* [[Guide Dang It]]:
* [[Guide Dang It]]: There's a jump at the beginning of the second level that requires a maneuver you won't use often. Also, there's the door in the sixth level that requires you to shoot it open, the only door of its kind. Nowhere in the game at all does it suggest to shoot any door, though the comic book in the game's instruction manual showed Conrad doing just this in that exact area.
** There's a jump at the beginning of the second level that requires a maneuver you won't use often. The obscure move was deliberately included as a form of copy protection. Unless you had the manual, you were unlikely to progress past the second screen of level 2.
* [[Guide Dang It]]: There's a jump at the beginning of the second level that requires a maneuver you won't use often.* Also, there's the door in the sixth level that requires you to shoot it open, the only door of its kind. Nowhere in the game at all does it suggest to shoot any door, though the comic book in the game's instruction manual showed Conrad doing just this in that exact area.
* [[He Knows Too Much]]
* [[Humanoid Aliens]]: The mutants.
** [[I'm Dying, Please Take My MacGuffin]]: AtThe human survivor Conrad meets on planet Moph dies almost immediately, but at least he's nice enough to hand over all the info you need to {{spoiler|blow up the planet}} before he croaks.
* [[In Medias Res]]: Somewhat subverted. The plot should be no secret to anyone who bought the game legitimately, and you learn the truth behind Conrad's mission in the second stage, anyway.
* [[It Got Worse]]: The sequel: {{spoiler|the Morphs are still around, have successfully conquered the Sol system while Conrad was asleep, and when he finally wakes up, he's in enemy hands}}.
* [[It's All Upstairs From Here]]/[[Wrap Around]]: Level 3., Justifiedwhich becauseis it'sset in a cylindrical tower.
* [[Jet Pack]]: The cops.
* [[Laser-Guided Amnesia]]: Played straight, and then literally flipped right around when Conrad's memory is reimplanted by... lasers.
* [[Laser Sight]]: Appears ominously on Conrad's back in a [[Flash Back]] sequence, right before he's tranquilized and tossed into a car.
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* [[New Neo City]]: New Washington.
* [[Nice Job Breaking It, Hero]]: While on planet Morph, Conrad finds another human survivor. Unfortunately, you can't reach him without triggering a motion sensor, which leaves the stranger wide open to getting shot by an alien lying in wait.
* [[No Body Left Behind]]:
** [[I'm Dying, Please Take My MacGuffin]]: At least he's nice enough to hand over all the info you need to {{spoiler|blow up the planet}} before he croaks.
** Flashmen (quite rightly) explode once defeated.
* [[No Body Left Behind]]: Flashmen (quite rightly) explode once defeated.* Fallen cops, on the other hand, vanish into a purple flash of light. It could be that they carry teleportation devices to warp them out of danger -- or maybe the dev team just didn't want dead cops' bodies littered around.
** The Morphs revert to a plume of blue smoke and disappear. Which is a pretty unique way to expire.
** The mutants' corpses are persistent, however.
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* [[Nothing Is Scarier]]: The cartridge versions have no music, only brief leitmotifs.
* [[Pistol-Whipping]]: Replaces the standard gun attack when an enemy stands too close to Conrad. Can also be used to [[Window Pain|smash out windows]]... too bad there's only one breakable window in the game.
* [[Pixel Hunt]]:
* [[Pixel Hunt]]:* A lot of the items on the ground are hard to see. Some of them blink, others... don't.
** Lifts can also be hard to see. Like the one at the very end of the game {{spoiler|that you need to take to the spaceship to escape the Morph homeworld}}.
*** Lifts can also be hard to see. Like the one at the very end of the game {{spoiler|that you need to take to the spaceship to escape the Morph homeworld}}. This very lift even became a [[Guide Dang It]] for some.
* [[Police Are Useless]]: Extortion, corruption and [http://lparchive.org/Flashback/Update%2013/fback13-11.gif indiscriminate shooting] are all part of a day's work.
* [[Post Cyber Punk]]
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* [[Shout-Out]]: The final image of the game is {{spoiler|Conrad entering a sleep-stasis, and the camera panning outward from the window of his ship}}. [[Alien|Sound familiar?]]
* [[Spirit Advisor]]: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core.
* [[Stationary Boss]]: The Auxiliary Brain and Master Brain.
* [[The Taxi]]: Conrad's first task upon returning to Earth is to hail a hover-cab.
* [[Teleporters and Transporters]]:
* [[Teleporters and Transporters]]:* An important tool to master, especially in the last leg of the game. The Telereciever acts as a portable beacon;: Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty.
** Other teleporters exist in the game, such as the one in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld.
* [[Terraform]]: Titan (Saturn's moon) has been transformed into a lush alien jungle, with a metropolitan city beneath its crust.
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* [[We Will Spend Credits in the Future]]: Money comes in floppy discs, in denotations ranging from 50 bucks to 15 grand.
* [["What Now?" Ending]]: {{spoiler|After defeating the Morphs and [[Earthshattering Kaboom|destroying their homeworld]], Conrad escapes on a spaceship. Alone in an unknown part of space, he puts himself in [[Human Popsicle|cryogenic sleep]], prepared to drift for a long time}}...
* [[Wrap Around]]: Level 3. Justified because it's a cylindrical tower.
* [[Wretched Hive]]: New Washington. Strikingly empty of actual people, but filled with mutants and [[Going Critical|volatile energy reactors]].
* [[Zeerust]]
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