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* In ''[[Forgotten Realms]]'', Drow culture is dependent on magical radiations so that cities were born and died when such deposits appeared and disappeared. Averted with vengeance in Sshamath, which managed to cross the deficiency period and emerge even stronger, having usual cheap solutions replaced with true arcane magic. This made it dependent on wizardry.
** Most cities of Netheril were placed on artificial levitating islands. And when all magic was disabled for a minute or two... Since then, the relevant deity turns magic off "for maintenance" every few centuries, so no long-lasting civilization dares to depend on it ''that'' much.
* In ''[[Warhammer 40,000]]'' the Imperium ''needs'' the Emperor to stay alive. He is using his psychic might to keep a hole in reality closed (that if allowed open would destroy the solar system, which is vital to the Imperium). He also plays a role in at least some psykers getting sanctioned, making them more powerful and giving them a little resistance against demonic possession. The Imperium depends on psykers he sanctions for faster than light communication. He also fights the chaos gods on their own turf. But most importantly he, he psychically calibrates the astromiconastronomicon (which is pretty close to that hole in reality). The Imperium depends on the astromicon to make [[Hyperspace Is a Scary Place|interstellar travel]] safe and reliable enough to be viable. In addition he is on a life support system called the Golden Throne, and it's beginning to no longer work, and nobody save for the Emperor even ''knows'' how it works. Some fans actually think that if the Emperor dies his spirit will continue to protect the Imperium from within the Warp, or be reincarnated. They almost always claim that he would do a better job of protecting the Imperium if he died.
* In ''[[Warhammer Fantasy]]'', the Lizardmen's spawning pools are, unsurprisingly, where new Lizardmen come from. Thing is, Lizardmen don't know how to make any new ones. And spawning pools aren't naturally occurring. Once the skaven destroy a spawning pool, the Lizardmen aren't getting it back. This weakness is barely mitigated by the fact that skinks aside Lizardmen are [[The Ageless]]. The reason the mitigation is so mild is what the four types of Lizardmen do. Slaan, Skink, Saurus, and Kroxigor. Slaans are the top of lizardman society and there are already no more slaan spawnings. Saurus and Kroxigors are strictly close combat warrior castes. Skinks do every job. They farm, they craft, they administrate, they fight.
* ''[[Stars Without Number]]'' setting is [[After the End]] result of this: the Terran Mandate ceased to exist due to dependency on [[Magitek|psitech]]. It gave them relatively cheap ways of manufacturing exotic materials and transportation via [[Portal Network|jump gates]]. Suddenly, The Scream left most psychics dead or dangerously insane, and as such no one to teach new ones either, and they can't even focus on this problem because without the gates economy collapses in any less than self-sufficient system. The frontier generally had easier time recovering than Core worlds, since they were technologically hobbled and had few gates, thus mostly were left with industry low on psitech and ships capable of interstellar travel on their own.
 
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