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{{work|wppage=Nuclear War (card game)}}
[[File:NuclearWarCardGame.jpg|frame]]
 
If you're looking for a serious entry on nuclear holocaust, try [[World War III]].
 
{{quote|'''Top Secret:''' ''SuperGerm, the result of a blunder in your enemy's germ warfare experiments, destroys 25 million of his own people.''}}
 
'''''Nuclear War''''' is a 1965 card game designed by Douglas Malewicki and published by Flying Buffalo Games. It is a [[Satire]] of an end-of-the-world scenario fought mostly with nuclear weapons. Each player is in charge of a country, and the objective is to eliminate the populace of all other countries (players). While an opponent's population may be reduced with non-violent means (such as broadcasting propaganda that drives migration to other countries), the fastest and most frequent method is to launch nuclear warheads and vaporize millions. Other cards provide anti-missile defenses and specialized weapons systems like orbital platforms and unstoppable cruise missiles. Several expansions have been released, many of which can be played separately or with the original game, and highlights the worries of the end-of-the-world scenarios—including actual, theoretical and feared weapons—at the time of their releases.
 
Nuclear War is often described as a "beer and pretzels" game, perfect for players who want a game that's quick to get into and refuse to take themselves (or the subject matter) seriously. Most Nuclear War games end up with everyone destroyed, and lots of laughing over who produced the biggest fireball along the way. The original game has been inducted into the Origins Adventure Gaming Hall of Fame, and was named one of The Millennium's Best Card Games by ''Pyramid'' magazine.
 
Though the game is largely obscure today, Flying Buffalo continues to support it. Their ''Nuclear War'' page can be found [http://www.flyingbuffalo.com/nucwar.htm here.]
 
If you're looking for a serious entry on nuclear holocaust, try [[World War III]].
 
{{tropelist}}
 
* [[A Million Is a Statistic]]: "Got change for 10 million people?"
* [[Apocalypse How]]: Most games end with a '''Class 3a''', extinction of all mankind in a worldwide nuclear disaster, but the rules allow a '''Class 4''', extinction of most life on earth, or, if the results are <s>wrong</s> right, a '''Class X-2''', SOLAR SYSTEM DESTROYING CHAIN REACTION!
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{{reflist}}
[[Category:Card Games]]
[[Category:Nuclear War{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games of the 1960s]]
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