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* ''[[Ultima V]]'', in the Evil Fortress, has a trapdoor in the floor that leads to another trapdoor, to another trapdoor, to another, to another, to another... then shows the character sprite in the "dead" position in a field of lava tiles.
** Talorus in ''[[Ultima Underworld]] II'' has a [[MacGuffin]] in the center of a lava pit. You're supposed to complete a [[Broken Bridge]] quest to reach it, but it's easy enough to run across the lava and grab it while taking only minor damage.
* In ''[[Dwarf Fortress]]'', if you have access to the lava and magma-safe materials to manipulate it, you can build a variety of death traps, and itmagma furnaces removes the need for coal to smelt all metals except steel or in other fuel-consuming workshops (glass furnace, kiln, forge); without mine-able coal, you'd use more time and jobs to chop, haul and turn into charcoal wood. Aside of efficiency, no-fuel industry opens possibilities: it uses wood so sparsely (charcoal for steel, ash for soap and glass) that you may cover all needs with import if none grows at your site, or avoid woodcutting in dangerous biomes, or remain elf-friendly without any real inconvenience. The only issue is the creatures like Fire Imps, Magma Men or Magma Crabs<ref>actually sort of a dog-sized winged insect, which can swim, crawl and ''spit molten basalt blobs'' — they even can be pets if caught and tamed</ref> living at said sites. On the upside, since magma stays hot forever (though "evaporates" like water when very shallow), a little magma reservoir under the furnace remains useful even if isolated. There's even an option in production of stone items to specify magma-safe rock (for mechanisms, hatches, etc).
** More than that, magma is the ''preferred'' way for most DF players to deal with virtually any problem. Too much garbage? Melt it in lava<ref>every worn out sock and broken quarrel in garbage dumps still exists in the simulated world, thus is tracked by engine, so destroying it without creation of another object slows down accumulation of memory and processing burden</ref>! Attacking hordes? Pump lava to the top of your tower, and pour liberally on any rash of invaders! Elves complaining about your deforestation? Melt the protesters! Your fortress flooding with regular water? Running out of good quality stone to craft with? Pour water and magma together, and you have an obsidian farming operation<ref>actually a good idea, since obsidian is the most valuable stone that isn't ore (which would be better off smelted into metal anyway), and you only need magma and water — usually both are unlimited resources</ref>!
** In the later versions, there is a magma sea (if you dig to it), magma pools (sort of like magma pipes, with surface in a cave and obsidian coating, and may be linked to the same magma sea) and volcanoes (rare, of course).
** Now that there are mine carts, a minecart of magma-safe material makes magma handling almost too easy and pump stacks are no longer necessary, except for overkill amount of liquid. Since nickel is as cheap as copper, usually it's possible to bring a magma-safe cart<ref>cost 100 zorkmids; like one more sheep or an iron anvil — but unlike a cart, an anvil is useless until you got some metal plus fuel or magma, and normally can be purchased from dwarven merchants or pre-ordered once you're ready</ref> on embark, along with nickel chain<ref>20 zorkmids, like 2 heads of cheese or a pair of fowl</ref> for a roller (mechanism for it can be made from local magma-safe rock). Roller mentioned above is not necessary, but desirable to power the suddenly-heavy cart scooping magma by submersion in a channel — which is less dangerous than pouring it from above or in/out of a lock, since those ways involve a place your dorfs may treat as safe right until it floods with magma, but if a hole is full of magma constantly, dorfs at least aren't dumb enough to go swim there.
* In ''[[Ōkami|Okami]]'', Queen Himiko's palace has a ''huge pit of lava'' in it. Oh, and did I mention that said pit of lava is on the ''second floor'' of a building that looks '''easily burnable'''?!
** There's also some rather impressive (and considerably more justifiable) lava pits on [[Disc One Final Dungeon|Oni Island]]. In both cases, Ammy can swim in them like they're water by equipping an item called the Fire Tablet. [[Lava Is Boiling Kool-Aid|She can even use the Waterspout technique on it!]]
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