Jump to content

Loot Boxes: Difference between revisions

fixed subhead levels
(Gotten rid of the ''stub'' template.)
(fixed subhead levels)
Line 1:
{{trope}}
 
[[File:OW loot box gif.gif|frame|link=Overwatch|[[Pre-Explosion Glow|Stand back! She's gonna blow!]]]]
 
Line 27 ⟶ 26:
{{examples}}
== Video Game Examples ==
=== [[Action Adventure]] ===
* ''[[Rise of the Tomb Raider]]'' has cards that can only be unlocked by loot boxes in the ''Expeditions'' mode, either using in-game dough, Credits, or purchasing them from the virtual store of console or PC. This system only benefits the extra gameplay modes for the gamer's final score. - Which doesn't affect the story.
 
=== [[Action RPG]] ===
* ''[[Assassin's Creed: Origins]]'' has Reda, a nomadic vendor, where he sells Heka Chests for 3,000 drachma. The latter are in-game currency.
* The in-game store of ''[[Middle Earth: Shadow of War]]'' is called the Market, where gamers can purchase loot boxes; they can use the in-game currency, Mirian, with real money or actual microtransactions. But special chests requires gold, the rarest in-game currency - which can be bought with real money.
* ''[[Mass Effect: Andromeda]]''{{'}}s loot boxes are rewarded for completing strike team missions; they can be claimed in the Strike Team Console or in the Militia Office.
 
=== [[Card Games]] ===
* In the ''[[Pokémon Trading Card Game Online]]'' gamers can use microtransactions to buy virtual card packs, which function as loot boxes. Gamers use in-game coins to use to buy these same virtual card packets, and even scan a special code or QR code from the actual [[Real Life|real life]] ''Pokémon'' trading cards and its gear to get them.
* In ''[[Elder Scrolls: Legends]]'', the Crown Crates can be bought from the Crown Store using Crown Gems, the in-game currency, which can be obtain from extracting unwanted items or automatically from already owned items.
Line 43 ⟶ 42:
* ''[[Shadowverse]]'' gives out cards in packs that can either be bought or gained through playing the game by story mode or playing multiplayer.
 
=== [[First Person Shooter]] ===
* ''[[Counter-Strike]]''{{'}}s Weapon Cases drop right after a gamer completes a game round, buying a key from the tie-in game store, or buying from some guy selling it in the Steam Markets. Since keys are needed to unlock the cases.
* ''[[Team Fortress 2]]''{{'}}s loot box system is similar to CSGO, they randomly drop and needs keys to open them (Which can be bought from the Mann.Co store, using the Steam Market to buy it from a seller, or a fan trusted site, like Scrap.TF).
Line 51 ⟶ 50:
** Though to be fair, Activision began putting in loot boxes starting with ''[[Call of Duty: Advance Warfare]]'' and continue to do so with COD games that came after it.
 
=== [[Fighting Game]]s ===
* ''[[Injustice 2]]'': To receive Mother Boxes, the gamer needs to link to the game's mobile counterpart, win all of the endings, completing all of the tutorials, doing the story mode, engaging the daily challenges, or leveling up both your player card and individual characters.
 
=== Hybrids ===
* ''[[Paragon (video game)|Paragon]]''{{'}}s loot crates are dropped randomly after completing matches and they need Keys to open. To get Keys it's to open chests, buy them from the in-game store with real money, and being rewarded from rank 13+.
* With ''[[Overwatch]]'', some of the ways to get a loot box are to buy them straight from the store via microtransactions, grind to the next level, wait for drops, and take part in special holidays/events.
Line 63 ⟶ 62:
* In ''[[Phantasy Star Online 2]]'', the scratch cards are like loot boxes with their randomness, their selections of three choices, and their dropping during certain events. Most of the cosmetics can also be bought with real money.
 
=== [[MMORPG]] ===
* ''[[RuneScape]]''{{'}}s daily mini-game, Treasure Hunter, offers five crates where the gamer has to choose one but they need a key to unlock, which can be obtain by drops or can be bought in groups with real money.
* ''[[City of Heroes]]''/''[[City of Villains]]'' has never had anything along the order of in-universe Loot Boxes, but toward the end of their original run a "Booster Pack" mechanism was added to the game. Players could buy booster packs with real-world cash or merits, and each would give five random drops ranging from common salvage to ultra-rare enhancements and recipes. With the revival of ''COH'' in a non-profit form in 2019, boosters became available for in-game currencies only.
** The Incarnate Salvage drops at the end of Incarnate Trials are effectively one-item Loot Boxes without the boxes. There are four tiers of salvage -- Common, Uncommon, Rare and Very Rare -- and the tier a player will be offered at the end of a trial is selected by a random draw weighted to favor the lower levels of rarity. (Interestingly, the player can choose which item they gain from the tier they receive). Incarnate salvage is locked to the character that earned it, though; it is untradeable and unsellable, although it can be broken down into or converted by the expenditure of the primary Incarnate currency, Incarnate Threads.
* ''[[Neverwinter]]''{{'}}s loot boxes can either be found after defeating foes or bought with Astral Diamonds. But they need Enchanted Keys to be unlocked, these keys can be bought with real money.
* ''[[Champions Online]]'' has locked loot boxes which drop after killing enemies; the only way to unlock them is with keys that are either bought with cash in the game store, or purchased with one of the rarest in-game currencies (which can ''also'' be purchased with cash in the game store).
 
=== [[Multiplayer Online Battle Arena]] ===
* ''[[League of Legends]]'' has the Hextech Chests that drop when one gets the High Champion Mastery scores or buying them straight from the store. Keys are earned during matchmade games where they drop, some more frequently (like when a gamer plays with a team of friends).
* ''[[Paladins (video game)|Paladins]]'' has the Treasure Chests can be earned by doing certain quests. To open them the gamer needs Crystals, the in-game currency, which can be obtained by microtransactions, buying the Battle or Season Passes, buying them straight from the store, redeeming codes, doing special quests, daily logins, and Refer-A-Friend.
* ''[[Dota 2]]''{{'}}s Treasures can be purchased through the ''DOTA 2'' store, using charms, or waiting for item drops.
 
=== [[Sports Game]]s ===
* Many of EA's Sports titles:
** ''[[Need for Speed: Payback]]'' uses Shipments - containers that can be earned by gameplay or premium currency, which can be bought with Speed Points, some of which are special types that require costly microtransactions to get. What's worst is that basic essential stuff, like Boost, Speed, and general car parts, have been divided up in a card and loot box system which ties with the Shipments. Later on, EA toned the predatory system down and made it "fair".
* Before it was replaced with a more ethical system, ''[[Rocket League]]'' has crates that can be unlocked by using keys, which can be obtained either by buying from the marketplace or by trade.
 
=== [[Strategy Game]]s ===
* ''[[War Planet Online: Global Conquest]]''{{context}}
* In a "[[Breaking the Fourth Wall]]" way, ''[[Halo Wars 2]]''{{'}}s loot crates are actual loot crates, since 343 Industries team up with "Loot Crate", a subscription company. Also, the subscribers will be{{when}} put in the game as "members" of the "Fireteam Apollo" and will get exclusive in-game content.
 
=== [[Turn-Based Strategy]] ===
* ''[[Girls Frontline]]'' has a form of this when it comes to purchases of furniture for game dorms and character costumes, involving spending ingame tokens (acquired for ingame tasks or with real money) for randomized rewards based on certain rotating drop pools depending on special events. Some events will provide a higher ratio of certain items, mixed with some generic items, and there is a generic catchall drop list - all prior special drop events get added to it eventually.
 
== Non-[[Video Game]] Examples ==
=== [[Anime and Manga]] ===
 
== [[Anime and Manga]] ==
* ''[[Recovery of an MMO Junkie]]'' has a scene where a party goes to loot boxes where the main character buys web money until she gets what she wants rather than being lucky.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.