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"There and Back" Story: Difference between revisions

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==[[Video Games]]==
* Even ''[[NetHack]]'', for all its [[Excuse Plot|sparseness in plot]], fits the bill in a somewhat subverted fashion. The details ([[Gameplay and Story Segregation|which don't figure very heavily into gameplay on their own]]) are as follows.
** Based on the [[All There in the Manual|guidebook]] and the introductory paragraph upon starting a game, the implication is that you (the player character) have been [[Mission From God|chosen by fate]] to eventually find the Amulet of Yendor, and set off as an adventurer after completing your role's basic training. After wandering far from home, you are haunted by dreams of treasure-hunting - at which point you get wind of the Dungeons of Doom and the many treasures it holds (including the Amulet), remaining hesitant about the odds of you surviving such a trek until you finally commit to the decision and make the long trek to the Dungeons. YouAnd so the fun begins: you are now There - now can you make it Back?
** "There" is the Mazes of Menace, the collective name for the multi-branched dungeon that can reach a depth of anywhere between 40-50 levels if not more. Assuming you survive long enough, you'll eventually hear a telepathic call from your [[The Mentor|quest leader]] and be told to seek out a magic portal. The portal takes you Back - back to your homeland, where you then must retrieve your quest artifact (along with [[Plot Coupon|a separate item]]) from your nemesis. Should you survive the encounter and successfully make it back to your quest leader, you then resume pursuing your main objective with their blessing. From there... it's all up to you.
 
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