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Pokémon/Characters/Generation III Families: Difference between revisions

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For the purpose of collecting the gym badges it's a great starter as well, considering that its Water-type takes care of Roxanne and Flannery, and its Ground-type takes care of Wattson.
 
* [[Achilles' Heel]]: Marshtomp and Swampert have a 4x weakness to Grass.
* [[An Ice Person|An Ice Pokémon]]: Like most Water-types, it can be taught Ice-type moves. This makes its only weakness (Grass) rather difficult to exploit.
* [[Awesome Yet Practical]]: Swampert is statistically the strongest of the starters, and it's also one of the most useful ones. Unlike every other starter, it has remained consistently popular and useful in the competitive scene since its debut, though it has taken a bit of a hit in usefulness in Generation V.
**[[Power-Up Letdown]]: Its Dream World ability is Damp, which simply prevents the usage of Selfdestruct and Explosion; said moves were [[nerf]]ed to the point of undesirability at the same time.
* [[Dishing Out Dirt]]: The line is of the Ground type from Marshtomp onward; additionally, it has access to numerous useful Rock moves.
* [[For Massive Damage]]: It's a single weakness, but a crippling one: any powerful Grass-related will wreck Swampert. (On the other hand, it's the only Water-type starter, and one of a small handful of Pokémon, that's immune to Electric.)
* [[An Ice Person|An Ice Pokémon]]: Like most Water-types, it can be taught Ice-type moves. This makes its only weakness (Grass) rather difficult to exploit.
* [[Informed Ability]]: Swampert's [[Flavor Text]] regularly states that it can swim as fast as a jet-ski. Its Speed actually isn't that good, nor does it get Swift Swim as a Dream World ability ([[They Wasted a Perfectly Good Plot|which would've made a hell of a lot of sense]]).
* [[Making a Splash]]
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