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Battle for Wesnoth: Difference between revisions

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m (Reverted edits by Gethbot (talk) to last revision by Looney Toons)
Tag: Rollback
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* ''Northern Rebirth'', in which a group of former slaves form [[La Résistance]], and overthrow their former masters, creating a new power in the world, the Northern Alliance.
* ''Descent into Darkness'', in which you play a junior [[Necromancer]] [[Anti-Hero]], who gradually ruins his entire life through the course of the campaign through his own arrogance. Again, does [[Exactly What It Says on the Tin]]. An example of [[Gray and Gray Morality]], at least near the middle.
* ''Under the Burning Suns'', in which you must lead a group of [[Our Elves Are Better|elves not quite like the usual variety ]]from their desert home to a new island, slaying evil undead, orcs, dwarves ''or'' trolls (pick one), and eventually {{spoiler|aliens}} along the way. Notable for introducing [[Medieval Stasis]] enforcement on far-future Wesnoth via an [[Apocalypse How|Class 1 or Class 2 on the scale]].
 
The game's community is constantly expanding upon it, by improving its mainline spec, and by developing user-made content. Numerous well-used add-ons exist, including additional campaigns and additional multiplayer eras which add new races, factions and species to the game. As with much open-source software, the game is in continual development in many aspects, including artwork and music, user interface, adding campaigns to mainline and many others.
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* [[Geo Effects]]: The terrain occupied by a unit affects how easy it is to hit. In fact, almost nothing else does. Exceptions include the Marksman ability, which gives at least a 60% chance to hit, and the Magic weapon descriptor means that that particular attack will always have 70% chance to hit. Various abilities in various add-ons affect that too.
* [[Giant Flyer]]: Gryphons and Drakes.
* [[Glass Cannon]]: Several different kinds of units fit this trope. This includes all the [[Squishy Wizard|Squishy Wizards]]s listed below, [[Crippling Overspecialization|overspecialized]] extreme-damage units like the Ulfserker/Berserker, and slippery Backstabbers like the Thief and Shadow units. The Deathblade and Gryphon Rider are also examples of this. Drakes are also considered to be Glass Cannons since they have impressively high offensive power yet, despite having high hitpoints, have difficulty holding a battle line because of their pathetic evasion abilities, high price(and thus low numbers) and [[Achilles' Heel|glaring weaknesses]] to Cold, Arcane and Pierce damage.
* [[Global Currency]]: Gold, which works for recruiting new units, recalling veterans, paying for upkeep, and even in magically raising undead units. Silver also apparently exists as a currency(as shown in ''The Scepter of Fire''), but is lore-only and has no effect whatsoever on the game mechanics.
* [[God Save Us From the Queen]]: Asheviere in Heir to the Throne.
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* [[Praetorian Guard]]: Level 3 units like Royal Guards, and sometimes Iron Maulers, are often found defending Wesnothian royalty in the campaigns. The Northern Alliance takes up this tradition too, with the Lord Protector having a personal company of Royal Guards and Gryphon Masters.
* [[Poisoned Weapons]]: [[Exactly What It Says on the Tin|The Poison weapon special]] used by Ghouls claws and Orcish Assassins' throwing knives in mainline.
* [[Poor Predictable Rock]]: The main example is the Drakes, whose pretty easily-exploited weaknesses (pierce, cold, arcane damage) make them [[Glass Cannon|Glass Cannons]]s when combined with their low evasion, despite actually having high HP. They can try to avert this by exploiting their mobility and their mix of Drake and Saurian units. The Undead also count, especially in campaigns, where you can specialize your recruits/recalls more easily to deal with them, and have better access to arcane damage.
* [[Prestige Class]]: Several common Level 1 units can advance to prestige classes upon reaching Level 2, instead of following their regular advancement paths(which usually go up to Level 3/4). This gives them more power and/or more specialized abilities at an earlier level, but sacrifices the long-term potential of full advancement. This includes the Lancer, Javelineer, Deathblade, Goblin Pillager, and Troll Rocklobber. Prestige classes are generally more useful in multiplayer games, which usually aren't long enough for full advancement.
* [[Primal Stance]]: Troll Whelps crawl like this, [[Justified]] by them being babies.
* {{spoiler|[[Punch Out a God]]: In the final scenario of ''Under The Burning Suns'' Kaleh, Nym and Zuhl take on Eloh/Yechnagoth and kill her.}}
* [[Punctuation Shaker]]: The most prominent is Li'Sar, the Princess from ''Heir to the Throne''. ''Son of the Black Eye'' has various characters with [[Punctuation Shaker|Punctuation Shakers]]s, including Kapou'e, Flar'Tar, Al'Brock and Earl Lan'Bech.
* [[Purely Aesthetic Gender]]: Most classes are all male, and there are a few that are all female , but there are also a few that overlap. There is absolutely no difference between a male of one class and a female of the same class aside from the sprite and voice clips.
** Not exactly: if it's true in the mainline, in addons you can code different level-up for a unit that depend on its gender. You can also code abilities and/or attacks that work in a different way depending on the unit being male or female.
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