Jump to content

Karma Meter: Difference between revisions

m
→‎MMORPGs: grammar
No edit summary
m (→‎MMORPGs: grammar)
 
Line 78:
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* ''[[City of Heroes]]'' has Fame Points as part of it'sits ''Going Rogue'' system. Characters receive fame for completing tip missions, and each point of fame pushes them toward one of the four alignments ([[The Cape (trope)|Hero]], [[Anti-Hero|Vigilante]], [[Complete Monster|Villain]], or [[Anti-Villain|Rogue]]). Upon accumulating 10 points of fame toward an alignment, one can complete a morality mission to finalize the change. Interestingly enough, contacts have no effect on alignment. A Vigilante can team with a villain and run [[For the Evulz|Westin Phipps's]] story arc without a blip on his alignment meter, despite the fact that he's [[Moral Event Horizon|poisoning children]] and murdering school teachers.
* The canceled ''[[Ultima]] X'' was planned to use an eightfold karma system similar to ''Ultima IV'' (see below in RPG) where the different morals would frequently conflict. An example the developers gave is a quest where you are tasked with hunting down a thief, and learn that he stole to buy food for his starving family. You could then follow Compassion or Justice by letting the thief go or have him face the punishment for his crime. To further muddle the issue, if you returned the stolen item you would learn that the quest-giver is not the legitimate owner, which in turn gives the choice between Honor in sticking to the original agreement or Honesty in delivering the item to its proper place.
* [[Star Wars: The Old Republic]], much like [[Knights of the Old Republic|its predecessors]], will allow players to play light, dark, or grey, with each karmic allignment allowing the players to equip certain kinds of gear, as well as showing that the Republic and Sith in this world have [[Grey and Grey Morality]] at best.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.