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Super Mario Bros. 3: Difference between revisions

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* [[Evil Overlord]]: Bowser. He has it all here, a vast army of Mooks, airships, and a kingdom that resembles Hell itself.
* [[Exactly What It Says on the Tin]]: The world where you go into the sky is simply called The Sky.
* [[Expansion Pack]]: LiterallyDone "pack"literally in the [[Updated Rerelease]] - Thethe ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.
* [[Fake Ultimate Mook]]: The [[Giant Mook|Giant Mooks]]s in World 4 are no harder to kill than their normal-sized counterparts, despite their towering over Mario.
* [[Floating Platforms]]: Many levels.
* [[Flying Seafood Special]]: Much like the first game, this one has flying Cheep-Cheeps that jump out of the water. Some levels also have a Boss Bass do the same thing.
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* [[Guide Dang It]]: The coin ship and white mushroom house. The former requires the tens digit of the player's score to match both digits of his or her coin count, and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being the NES era, the only way to learn how to find these secrets was by word of mouth.
** Also, several stages have numerous Starman power-ups hidden in blocks, and can allow the player to be invincible through the entire stage. However, you have to find the actual Starman at the beginning of the level, or use one from your inventory before entering the stage, or else no Starmen will appear at all. Qualifies as a bit of [[Unstable Equilibrium]]. This gimmick is re-used several times in ''[[New Super Mario Bros. Wii]]''.
* [[Hey, You]]: DueSince the possibilityyou tocan finish the game as Mario or Luigi without any gameplay noror story changes, like many other classic games for that matter, anycharacters characteralways refering and talking toaddress Mario or Luigi will not address them by name, it will aways beas "you" or any other impersonal pronoun instead.
* [[I Fell for Hours]]: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process.
** However, if you're good, you can get to that pipe over there and [[Averted Trope|avert this trope]].
* [[Infinite 1-Ups]]: Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bullet Bill cannons near each other, three Dry Bones in the same vicinity, or a Koopa close to a Bullet Bill cannon (see the image at the One Up Sampo article), to say nothing of the goal cards. Even a not-so-great player can easily hit the [[Cap]] of 99 (or 999 on GBA) lives.
** While not necessarily INFINITE, the Fortress in the Pipe Maze area involves a room with a P-Block, and positively massive amounts of bricks. In one punch of the P Block, you can get a large amount of 1 Ups in the time taken, and even more if you have a leaf equipped. Die, rinse, repeat.
* [[Kill It with Fire]]: Unlike in [[Super Mario World (video game)|Super Mario World]], theThe Fire Flower is still a primo power-up, and works against many otherwise intimidating baddies.
* [[Law of One Hundred]]: Gathering 100 coins still nets you a [[1-Up|1-up]], just like in the first SMB.
* [[Levels Take Flight]]: All of the airship stages are presented as auto-scrolling, obstacle course, style levels above the clouds. Often times, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
* [[Lighter and Softer]]: A relatively mild example, but the 16-bit versions of World 8 had a considerably lighter color palette. The 8-bit version by comparison had a much darker palette and a bleaker overall feel.
* [[Macro Zone]]: World 4, Giant Land.
* [[Meaningless Lives]]: The GBA remake plays with this trope; - it allows you to donate some of your lives to the other player, and vice versa.
* [[Mordor]]: World 8, Dark Land.
* [[Musical Theme Naming]]: Most of Bowser's kids are all named after famous musicians: [[Ludwig Van Beethoven|Ludwig von]] Koopa, [[Motorhead|Lemmy]] Koopa, [[Roy Orbison|Roy]] Koopa, [[Iggy Pop|Iggy]] Koopa, and [[Wendy O Williams|Wendy O.]] Koopa.
** The exceptions are Morton Koopa, Jr. (obviously named after Morton Downey, Jr., who had little success as a musician but much more as an [[Jerkass|obnoxious]] talk show host), and [[Odd Name Out|Larry]].
*** The Boo enemyBoos, which debuted in this game, isare hereoriginally called [[Bo Diddley|Boo DiddleyDiddleys]].
* [[New Game+]]: Clearing the game loads your inventory with P-Wings.
* [[Nintendo Hard]]: Not as unforgivably difficult as [[Super Mario Bros.: theThe Lost Levels|The Lost Levels]], but still rather hard. The difficulty gets really nasty in World 7 and doesn't let up with World 8.
* [[No Name Given]]: The Koopalings in the Famicom version. Their names were actually established during the U.S. localization of the game, and then used in ''[[Super Mario World (video game)|Super Mario World]]''.
* [[Nothing Is Scarier]]: The first fortress in World 7 has ''no'' enemies except for the boss; in their place are the empty holders for Rotodiscs and Hot Foots. It also has [[Guide Dang It|no obvious way out]].
* [[One-Hit Kill]]: Aside from the usual (lava, pits, etc.), there is also Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if he does, [[Eaten Alive|you instantly lose a life]], even if you were powered-up. This results in 3-3 and 3-8 being [[That One Level]] tofor many players.
* [[One-Scene Wonder]]: The best power-up ever, Kuribo's Shoe. It only appears in one level, and has yet to appear in any subsequent games in the series.
* [[1-Up]]: Just like in the first ''Super Mario'' game, green mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers or all stars grants 2-, 3- and 5-ups, respectively. In addition, the spade games offers 2-, 3- or 5-ups for matching up a picture.
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* [[Palette Swap]]: Mario and Luigi in the NES version, and most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.
* [[Pipe Maze]]: World 7, which [[Trope Namer|is named "Pipe Maze" in the Famicom release, and the first print of the NES game]].
* [[Player Tic]]: One of the most well known ones. Players tend to jump to grab the wand mid-air after defeating a koopalingKoopaling for some strange reason.
* [[Power Equals Rarity]]: The Tanooki Suit's down special (Statue) is overpowered. So are the Hammer Bros. Suit's hammers. Thus, they appear only a handful of times in the game.
* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.
** The ''Super Mario Advance 4'' version added the Cape Feather from ''[[Super Mario World (video game)|Super Mario World]]'', and a brand new item: a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however, and due to the [[No Export for You]] treatment of later card sets, the boomerang is only found very late in the level it's found in in the ones that did get a North American release, making it all but useless (except for messing around with) in that level.
* [[Quirky Miniboss Squad]]: The Koopalings debut here, though as far as fighting styles go the only truly quirky ones are Lemmy and mayyybemaybe Wendy as far as fighting styles go.
* [[Remilitarised Zone]]: The airship levels and World 8.
* [[Rouge Angles of Satin]]: In one of the bonus games, Toad says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES version brought back the original message, and the GBA version corrected it.
* [[Save Game Limits]]: Even though this game is exceptionally long by prior games' standards, ''there is no save feature.''. The remakes thankfully correct this by allowing you to save at any time (though you have to start over from the beginning of the current world when you reload). Also, the Virtual Console rereleasere-release can suspend the game at any point if you return to the Wii menu and then reload the exact same state when you load up the game again.
** This can be remedied in the original game with the fact that you can get two [[Warp Whistle|Warp Whistles]]s halfway through World 1, and one in World 2 (one at the end of 1-3, another in the fortress, and the third in a hidden Fire Bros. battle behind a suspiciously placed rock at the far top-right of the Map in World 2) with minimal effort if you know where they are. With three whistles, you can pretty much go to any world you want, allowing you to resume your progress in that manner (excluding any items you had stashed away of course).
* [[Save the Princess]]: A [[Double Subversion]]. The main plot of the game is to rescue the kings of the various kingdoms. For most of the game, the princess is safe at home in the Mushroom Kingdom, sending you letters and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser, proudly claiming that he has kidnapped the princess while you were away (which [[Xanatos Gambit|wasmay or may not have been his plan all along, kings or Peach.]]). Only theThe Game Boy Advance version decides to fill you in on this plot development even if you skipped World 7 by warping.
* [[Sequel Difficulty Drop]]: Compared to ''[[Super Mario Bros.: theThe Lost Levels|The Lost Levels]]''. Granted, this game [[Nintendo Hard|isn't very easy either]].
* [[Shifting Sand Land]]: Most of World 2 (except 2-2) and Worlds 7-2 and 7-9.
** Worlds 2-2 and 8-2 are [[Subverted Trope|subversions]], at least in the remakes: They both use World 1-2's foreground and background, with the BG going unchanged (except in 8-2, where there's a night sky full of stars) and the foreground being [[Palette Swap|Palette Swapped]] to look like sand. The Angry Sun's level in World 2 also uses this foreground despite it playing this trope straight with the background.
* [[Shoo Out the Clowns]]: World 8, Dark Land, is the only world in the game in which neitherwithout Toad Houses noror Toad Casinos appear.
* [[Shout-Out]]: Use the game's [[Warp Whistle]], and you'll hear the warp tune from ''[[The Legend of Zelda]]''. Mario will also be swept away in a tornado, much like Link in the same game.
* [[Shout-Out Theme Naming]]: The Koopalings are named after actors and musicians.
* [[Sleep Mode Size]]: Mario becomes smaller when his Super Mushroom powers are temporarily drained.
* [[Slippy-Slidey Ice World]]: World 6, Ice Land.
* [[Speed Run]]: Notably [http://www.youtube.com/watch?v=wz3BuYYhnn0 the legendary 11-minute Super Mario 3 speedrun], probably the most famous tool-assisted speedrun on the Internet. It has been surpassed by more than 30 seconds now.{{fact}}
* [[Tanuki]]: The Tanooki suit allows Mario or Luigi to temporarily turn into a statue. Enemies pass through you. If you drop on a rotodisc while turned into statue you'll destroy it.
* [[The Spiny]]: Not just the [[Trope Namer]] type, but also a second, bouncing type. Neither can be stomped on, but both can be killed with fireballs or tail-whips.
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* [[Unique Enemy]]: Goombas in their shoes, Para-Beetles, Spiny Cheep-Cheeps, and homing Missile Bills all turn up in exactly one level apiece.
** A '''''single''''' fire-breathing Nipper appears in World 7-8, and can really catch an unsuspecting player off guard.
** Fire Bros are incredibly, incredibly rare, with only three appearing in the whole game: two are in the one secret roaming Fire Bro fight in World 2, and the other one is in one of Dark Land's hand levels.
* [[Unlockable Content]]: ''Super Mario Advance 4'' enters full-on [[New Game+]] mode once a perfect clear is achieved in each world. Additionally, there are certain game features that only come to effect if certain e-Reader cards were swiped. These range from gameplay features from other Mario games, to different kinds of [[Mercy Mode|Mercy Modes]], to making the game harder.
* [[Warp Whistle]]: [[Trope Namer]]; there are three of them which take you to a [[Warp Zone]].
* [[When All Else Fails Go Right]]: ... except for one level where the pathway goes to the left and downward - although the last section of the level goes to the right. It's also the only level with the Kuribo Shoe., World 5, Area -3. It's such a rarity as to be noteworthy.
* [[Wrap Around]]: There are certain vertically-oriented levels (mostly in world 7) that have left/right wraparound and are only one screen wide.
* [[Your Princess Is in Another Castle]]: {{spoiler|Just kidding!}}
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