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Darkness Equals Death: Difference between revisions

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* Parodied in the [[Interactive Fiction]] game ''Enlightenment'', where the goal is {{spoiler|to dispose of all your light sources so a grue will eat the troll that's guarding the dungeon exit.}}
* ''[[Spelunky]]'s'' dark levels are one of the worst threats in the game, concealing enemies and traps in the shadows just beyond the Spelunker's tiny circle of light. Oh, and you have a limited supply of flares, which go out instantly if you touch water. Fortunately, the developer has mitigated this somewhat by making certain level features function as light sources.
* In ''[[Minecraft]]'' (full version), being outside in the dark is a very bad ide-SSSSSSSSS *BOOM*. So is going into caverns without plenty of torches. The game mechanics make ''things'' spawn where it's dark, while (sun)light burns the less horrifying ones. And the developer is threatening to make torches non-permanent, so that you might watch them go out one by one around you. It's also suggested to sleep in a well-lit room so you wouldnwon't be woken up by a zombie.
** [[Inverted Trope|Inverted]] in [[The Aether]], where the most dangerous common mobs spawn in broad daylight, but none spawn underground except in the Dungeons, and even those spawns are Dungeon features rather than random monsters.
** Upon joining the roster of ''[[Super Smash Bros. Ultimate]]'', Steve would weaponize this as his [[Limit Break|Final Smash]]: using a piston to launch his unfortunate opponent into an abandoned house, the helpless player gets swarmed by monsters in the darkness before getting blown up by a combination of [[Action Bomb|Creepers]] and TNT blocks.
* The developers of ''[[Mirror's Edge|Mirrors Edge]]'' deliberately made lower areas darker than the sunlit rooftops.
* ''Darkest Fear'' by Rovio Mobile is based on this trope; the puzzles all revolve around navigating your way around the shadows {{spoiler|(which contain photophobic, flesh-eating mutants)}} by manipulating various light sources.
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* In ''[[Space Quest]] II'', if you go into dark caves without a light source, you will be eaten by a Cave Beaver or Cave Squid.
* [[StarCraft]], [[Warcraft]], and many other [[Real Time Strategy]] games have the [[Fog of War]]. [[Finagle's Law]] guarantees that if you run a unit into the Fog without looking ahead, it ''will'' get attacked.
* The [[SNES]] ''[[Jurassic Park]]'' tie-in game had a primitive first-person mode which activated inside buildings. Wandering into a darkened space before obtaining the night-vision goggles meant a swift death at the claws of a pack of unseen raptors, even if there were no dinosaurs inside once the player obtained the goggles.
* The ''[[Ambridge Mansion]]'' series plays this trope to the hilt - something as simple as {{spoiler|looking out a window}} or {{spoiler|opening a cupboard}} can get you ambushed.
* ''[[Deja Vu]] 2'': Wandering around the empty bar without a light could randomly kill your character.
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* One of the worlds in [[Kirby Mass Attack]] has levels that revolve around obtaining torches and use them to light candles and other appliances, and feature enemies that will kidnap your Kirbies easily, and can only be made vulnerable by exposing them to a light source.
* Las Plagas in [[Resident Evil 4]] are vulnerable to light, so Ganados are much weaker and can't release them from their bodies in the first part of the game, that takes place in broad daylight. Then first the sky is darkened by a rainstorm, and then night falls...
* This happens to {{spoiler|Brad}}, one of your allies in ''[[Dead Rising]]''. {{spoiler|A struggle between him and the[[Big main villianBad|Carlito]] ends with him thrown into a pitch black maintenance tunnel. Crawling with thousands of the undead}}.
* Averted (to an extent) in ''[[Mother 3]]'', as {{spoiler|after the end of the game, the world is basically reborn into a much better place. All you can see of it is darkness and the word "END?"}}
* In ''Hydlide'', if you enter a cave without the lantern, you will randomly die. And then, after getting the lantern, you see that there was nothing killing you.
* ''[[Castlevania]] II'': "What a horrible night to have a curse".
* Dark areas in the ''[[Descent]]'' series often contain [[Demonic Spiders]], especially the [[Invisible Monsters|invisible type]].
* Despite what the title would tell you, the biggest threat of ''[[Don't Starve]]'' isn't hunger, but darkness. When night falls, you better have a light source on hand. Because if you don't, a terrifying [[Eldritch Abomination]] will come rushing in like a bat out of hell and will kill you before you even have a chance to react. And even if you light a fire, some nights will force you to fend off shadowy hands that will slowly snake towards it and try to snuff it out.
* A recurring theme in the ''[[Five Nights at Freddy's]] franchise is that killer animatronics are scary enough with proper lighting, and that things get even worse if you're caught by them in the dark.
** One of the biggest challenges you'll face in the original game is managing your power consumption. Squandering it means that Freddy can waltz right into your office and kill you unopposed. The only thing that can possibly save you is a combination of being close to 6 AM, [[Bond Villain Stupidity]], and good old fashioned luck allowing you to beat out the clock.
** In the fourth game, you're a helpless kid trying to keep the appropriately-named Nightmare Animatronics out of your room in the dead of night. Your flashlight is the only thing keeping these horrors at bay... unless they're right outside your door. In that case, shining your flashlight will provoke them into attacking.
** Shadow Bonnie's gimmick in ''[[Ultimate Custom Night]]'' is turning your office pitch black. He can't kill you by himself, but the darkness gives other animatronics ample cover to ambush you from.
** The Daycare Attendant in ''Security Breach'' is a harmless, if clingy goofball with manic tendencies as long as the lights are on. When they're off, he shifts from his friendly Sun form into a horrifying Moon form that will traumatize children who stay up past their bedtime. Unless they're Gregory, who he's dead-set on hunting and murdering after he turns off the lights in the daycare center. Upon escaping, Moon will start roaming the rest of the Pizzaplex anytime the power goes out. And unlike the other animatronics, hiding inside of Glamrock Freddy won't save you. Because he'll simply ''yank you out'' and kill you anyway.
 
== Web Comics ==
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