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* [[Hilarious in Hindsight]]:: In the 30th anniversary special, there is a skit featuring the cast of ''[[Frasier]]'' sserving on the USS Voyager under Janeway. At one point, a Klingon beams aboard with the dog, which had been digging up azalea bushes on the Klingon homeworld. Janeway remarks, "Now you see why we shouldn't have [[Star Trek: Enterprise|pets on starships]]".
* [[Mary Suetopia]]: Roddenberry's vision for Trek, but especially the first season of ''Star Trek: The Next Generation''.
* [[Member Berries]]: ''Trek'' started suffering a mild case of Member Berries in the last season of ''[[Star Trek: Enterprise]]'', which consisted mostly of prequels to and origin stories for stuff that was seen in other shows/movies
** The Member Berries ''really'' kicked into high gear in ''[[Star Trek: Into Darkness]]'', which was basically two hours of "remember ''The Wrath of Khan''? Yeah, I 'member!"
** ''[[Star Trek: Discovery]]'' started off trying to do its own thing, but then spent most of season 2 reminding audiences of Spock, the original Enterprise, Captain Pike, and Number One.
** ''[[Star Trek: Picard]]'' is literally nothing but "remember ''The Next Generation''? Yeah, I 'member!" with a tiny amount of 'membering Seven of Nine from ''Voyager''.
** ''[[Star Trek: Lower Decks]]'' would require its own subpage just to cover all the Member Berries powering it.
* [[The Problem with Licensed Games]]: Star Trek has been notoriously variable with the quality of its forays into interactive entertainment - partially because distilling the essence of the best episodes of the series into a truly interactive format is goddamn hard. The "best" Trek games to date have been somewhat more combat-focused than many of the shows really were. Of course, the fact that the license keeps bouncing between hands and developers (unlike [[LucasArts]], who've been refining their Star Wars offerings for the better part of two decades now) has not helped matters in the slightest.
** The two genres which are widely considered to have been ''most'' adaptable are [[Real Time Strategy|strategy games]] (''[[Star Trek: Bridge Commander]]'', ''[[Star Trek Armada]]'', et al) for the combat elements, and [[Point and Click|point and click adventures]] (''[[Star Trek: 25th Anniversary (video game)]]'', ''[[Judgment Rites]]'', ''[[A Final Unity]]'') for their episodic nature and ability to explore some of Trek's more ponderous aspects. ''25th Anniversary'' and ''A Final Unity'' in particular are often held up as being the closest you can get to actually playing interactive episodes of their respective television series, complete with the complete original casts providing the in-game voices of their characters ([[And the Fandom Rejoiced|which helps a '''lot''' with the atmosphere]]).
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